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Thread: Chen Qingfeng--Final

  1. #1
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    Chen Qingfeng
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    Default Chen Qingfeng--Final

    this is my final rendering
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    Last edited by chen3d; April 27th, 2005 at 11:47 AM.

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    Hansy Better
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    Default Re: Chen Qingfeng--Final

    The reflections are effective! What bothers me about this image is the ground. The water and asphalt do not carry the attention that was given to reflective glass. The ground is not as convincing as the buildings and sky.

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    dbox matthew bannister
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    Default Re: Chen Qingfeng--Final

    The triplets are the star of the show but they still look flat. The tone of the glass is too even, in reality they would be faceted and sparkle in the light while having more variation across the surfaces. The foreground is not working, the cars are out of perspecive, the shadows are unrealistic and the water and road surfaces aren't convincing.

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    Eric Hanson
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    Default Re: Chen Qingfeng--Final

    I admire the design and rendition of the hero buildings but am not enamored with the entourage elements or supporting environment. Feels a bit rushed.

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    Arnold Gallardo
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    Default Re: Chen Qingfeng--Final

    This piece feel unbalanced. The egg-shapped buildings are wonderfully rendered and textured but feels isolated. As noted there should be glass lighting effects that should be workign but it is not. This mainly means the balance between specularity and diffuse lighting as well as transmissive elements and the index of refraction effects which is not evident here. Although granted thermal pane glass behaves differently but it is still glass.

    The buildings around it as well as the roadway feels detached from the rest of the image. It just does not blend well and the egg-shaped buildings feels composited and not really 'in situ'. There is also the question of 'floating' elements in the sea/ocean area on the left. The roadway marking can be improved to show actual wear and tire marks as well as randomness in their edges. If you look closely roadway marking have splotches and are raised a bit from the road itself. The concrete also should some uneven weathering not only from tire marks as exhaust discoloration but also from water/rain erosion. The concrete areas near the sideway should have darker texture. The car on the lower left side looks off from the rest of the image and does not just belong there. That area would have worked without that car being there. You could have devoted some time to fix this image in photoshop to blend in some of the elements as well as maybe to darken and lighten parts of it specially the roadway. The 'Dodge' and 'Burn In' tools are there to use if the texture maps cannot be adjusted. And I agree the image feels hurried up like you run out of time to finish it.
    Last edited by Arnold Gallardo; May 3rd, 2005 at 09:35 PM.
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    Lon Grohs
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    Default Re: Chen Qingfeng--Final

    The pod buildings are great. They're very creative and well rendered. The reflections of the city are very convincing in the glass. The buildings that make up the backdrop are very nice too - all but the one that is only composed of white verticals in the center of the image. I wish that it receded like the rest.

    The water, the ground plane, and street entourage all need some improvement. Where the piers go into the water, it looks very flat and cutout. The persective and lighting of the cars are disconcerting.

    I think there's an opportunity here to revisit this image with a different view/ crop and perhaps futuristic entourage. Enter the year 2050?

  7. #7
    Veteran Member Ernest Burden's Avatar
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    Default Re: Chen Qingfeng--Final

    This picture has some good parts, but I don't think it works as a whole.

    The city background has inconsistent contrast. Too much contrast behind the eggs would confuse foreward objects from those beyond, but then the city should all be lower contrast, which it isn't. The foreground, the road especially, is overly flat. The cars are each in completely different worlds of contrast and even perspective. It's a distraction. If the light is strong, why is the water so weak? The water is very important to the design, it should be more noticeable, more contrasty. You can barely see the boats and the water does not react with the structure, by wave splashes or reflections of a hint of the structure going under the waterlevel.

    But the biggest proble is the view angle itself. The WIPs show a design with interesting eggs out on a nicely shaped island. This view barely allows us to see that. If the view were taken from the left side of the road we wouls see much more water and how the island relates to it. The island would be more seperated from the gray bulkhead beyond. The road would be less of an issue in the picture, which would really help. A lot.

    The eggs themselves are nicely rendered. The glass has a nice feeling of both reflection and transparency. Wouldn't it be dark at their base, wouldn't we see people walking there?
    Ernest Burden III
    AcmeDigital
    architectural rendering.

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