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Thread: Eyal Shmuel - Final

  1. #1
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    Eyal Shmuel
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    zion3d

    Israel

    Default Eyal Shmuel - Final

    well here is my final image,
    it was a great challenge...good luck everybody!!!
    Attached Images
    Last edited by zion3d; April 27th, 2005 at 10:29 AM.

  2. #2
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    Hansy Better
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    hbetter

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    Default Re: Eyal Shmuel - Final

    The image looks so realistic! It’s perfect! Is very hard to make corporate glass buildings look beautiful. Your rendering transformed the type! I like your close attention to details…ie. the phone, the fire hydrant. Great job!

  3. #3
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    Eric Hanson
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    Default Re: Eyal Shmuel - Final

    Unfortunate arch design, but good sense of lighting. Convincing entourage. Good value study.

  4. #4
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    dbox matthew bannister
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    Default Re: Eyal Shmuel - Final

    Very convincing! The only problem is a lack of focus.

  5. #5
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    Arnold Gallardo
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    Default Re: Eyal Shmuel - Final

    When one views this image the realism is very evident. This is what pulls you in but the perspective and the closeness of the composition is a but unsettling. If the perspective is a wide angle and preferably 16:9 aspect ratio, the scale of the space would have been more dramatically shown.

    This certainly has a NYC feeling to it based on the subway entrances, the phone booth design even the fire hydrant. Interestingly there is a divergeance in the image. The lower 1/3 feels more realistic than the top 2/3 and somehow they do not blend well. This is something that is hard to reconcile and pull off, maybe a subtle change in the material properties would be able to pull this together specially in the glass? Maybe try to give a hint of the glass the the building cladding some kind of weathering or dirt. Just a hint of randomness to make it blend with the ground. I also would have liked to have seen more of the sidewalk below and preferably leave that empty. Having a relatively empty sidewalk space below would have offset the TOP HEAVY feeeling to this composition. It would have balanced the elements together.
    Last edited by Arnold Gallardo; May 3rd, 2005 at 09:41 PM.
    _ _ ______________ _ _
    Arnold Gallardo
    Visual Content Creator
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    Author:'3D Lighting: History,Concepts
    and Techniques'

  6. #6
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    Lon Grohs
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    Default Re: Eyal Shmuel - Final

    The realism is nice, but it needs more focus. Am I looking at the cubes of office buildings? Maybe showing how these end would be better than this crop?

    The materials and lighting are well executed. Most of the entourage is good, though I could live without the blurred woman in the gray suit in the foreground.

    The glossy reflections in the phone look a little too noisy.
    Last edited by Lon; May 10th, 2005 at 06:02 PM.

  7. #7
    Veteran Member Ernest Burden's Avatar
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    Ernest Burden III
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    Default Re: Eyal Shmuel - Final

    An overall success with a few weak spots.

    You have enough cars and people to get the right urban feeling, though a few are oddly distracting. The firetruck and the rollerblader are too bright, as is the Coke billboard. Its placement is also a problem as it confuses the edge of the building beyond. Better to be a bit to its left, so less red and the building gets to have a more complete elevation. Something small and red would add balance if on the upper right. But what? A person on the raised plaza maybe?

    The train is great. But are the wires on posts? They look to be on the lightpoles, but those are in front of the tracks, confusing. What are the large gray rectangles in the sidewalk? Maybe a little too much detail there.

    Otherwise, the scene is well lit. It feels real. The piece of architecture that fills 1/3 of the image is well rendered. The glass is treated in a very realistic way, as well as the metal spandrels. The slots and expressed structure add richness.
    Ernest Burden III
    AcmeDigital
    architectural rendering.

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