I have created a cylinder with flipped normals to represent a simple Treeline for this exterior animation. I'm having trouble maintaining a consistant lighting throughout the entire treeline. As you can see on the attached image, My Direct Sunlight seems to be casting a dark cloud over half of it.
I have made the Treeline Material 100% Self Illuminating and even uped it's alpha a tad to try to compensate. I do want the treeline to cast shadows but not receive them and I have made sure the appropriate settings for that were adjusted in it's properties.
Does anyone have a solution for me or a better way to make a Treeline?
Thanks - Mega





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