![]() |
||||||||||||||
|
|
||||||||||||||
|
|||||||
| Notices |
| Work in Progress (WIP) Post your works in progress here to get user feedback and critiques. |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) |
|
Member
Join Date: Jan 2003
Location: Regina SK
Posts: 30
Name: Larry Zasitko |
Thought I would post this for c&c.
Small hair salon in BC. Wall colours and ceiling are not my choice, taken from paint chips that client had and looks acurate on site. Trying to represent a bubble wall with the green tint between the reception area and salon, they are planning on using multicoloured lights so will constantly change colour. I now have a higher res image that I will br trying for that. Chair beside fireplace has since been changed to a Lightscape block which looks better. Fireplace will be changed to one that has some depth, this is simply an image so does not look as real as I would like. Owner phoned and said ehe has some new light fixtures coming and will send pics once they come in so I can make a model of them. Reception desk is also not correct and again once I have pics will change it. In first pic it looks like I have light leaks so am trying to find out why. There should be no line across opening either not sure what I did :-) Autocad2005, Lightscape stand-alone 3.2 Last edited by Larry Zasitko; July 26th, 2005 at 03:39 PM. |
|
|
|
|
|
#5 (permalink) |
|
Member
Join Date: Jan 2003
Location: Regina SK
Posts: 30
Name: Larry Zasitko |
Thanks everyone.
I hope to find some time to play around with it this seekend and will try renderings without the peeps and sunlight and see how it looks I have a couple models that I am working on including a stip mall so maybe I'll post a couple of pictures from it. Larry |
|
|
|
|
|
#6 (permalink) |
|
Member
Join Date: May 2004
Location: Midwest
Age: 35
Posts: 36
Name: Render Blade |
If the client has to utilize the people in the space, try to note where the recessed cans are in relation to the people located on the floor. What I've done in the past when incorporating people/cars/etc is to make 2 seperate renderings, the first no people, second people with a plain white floor. Make sure that you save the alpha channel in the people rendering.
Once you have both images, post edit them together in say photoshop for example. There's alot of hidden power in the dodge and burn tools, the problem is trying not to get too carried away with them. Just for curiosity sake, in the second picture....how can that woman be in two places at once? |
|
|
|
| Sponsored Links |
|
|
#7 (permalink) | |
|
Member
Join Date: Jan 2003
Location: Regina SK
Posts: 30
Name: Larry Zasitko |
Quote:
I will try the two rendering and see how it works. I thought that I would have time this weekend but I am going out of town for a couple weeks so will see what I get done in the evenings. thanks Larry |
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Hair and Fur modifier in Max 7.5 is Awesome | Munz | 3ds Max | 11 | June 6th, 2005 12:32 AM |
| Yacht Salon WIP | apexmotion | Work in Progress (WIP) | 5 | January 29th, 2005 12:55 PM |
| my first render (salon interior) | Hussam_CG | Work in Progress (WIP) | 5 | October 3rd, 2004 10:54 AM |
| Has anyone used shag hair? | Saturn | General Discussions | 5 | September 10th, 2004 05:08 PM |
| Shag Hair | Saturn | 3ds Max | 0 | April 7th, 2004 10:16 AM |