when i modeled 3d in autocad, there was an extremely useful tool: 3dfillet, since much of the objects we see in reality have some fillet.
when i model in editable poly in max (extremely useful too), i don't get this option anywhere. i was modeling a robot in max with editable poly and wanted to fillet it everywhere for it to look realistic, and i couldn't.
how can i fillet 3d in max????