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Thread: fillet in max

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    Veteran Member nazcaLine's Avatar
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    Default fillet in max

    when i modeled 3d in autocad, there was an extremely useful tool: 3dfillet, since much of the objects we see in reality have some fillet.

    when i model in editable poly in max (extremely useful too), i don't get this option anywhere. i was modeling a robot in max with editable poly and wanted to fillet it everywhere for it to look realistic, and i couldn't.

    how can i fillet 3d in max????

    please help!!!!!!

  2. #2
    Senior Member Bugga_Guy's Avatar
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    Brian Zidovec
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    Default Re: fillet in max

    You can achieve something similar however it is alittle bit tricky. What you have to do is convert your object to an editable poly - then under selection click on the the edges you want to "fillet". once selected click on the Chamfer box, the more chamfering you put the rounded the edge will get.

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    hussein tantawi
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    Default Re: fillet in max

    after all do not forget to sudivide the model or meshsmooth it to have you need

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    Junior Member ballus's Avatar
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    Default Re: fillet in max

    There is a powerful fillet tool (and many more) in the nPower Software PowerSolids / Powerbooleans plugins for Max, although it costs about $600.

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    Veteran Member nazcaLine's Avatar
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    Default Re: fillet in max


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    Moderator Brian Cassil's Avatar
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    Default Re: fillet in max

    Top three most often reqested tips in Max:

    1. How do I make good glass
    2. How do I make good grass
    3. How can I fillet edges

    I've been clamoring for a better fillet solution since VERSION 1! I can't be the only one who is annoyed by the crude "fillet" in max.

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    Veteran Member nazcaLine's Avatar
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    Default Re: fillet in max

    Quote Originally Posted by Brian Cassil
    Top three most often reqested tips in Max:

    1. How do I make good glass
    2. How do I make good grass
    3. How can I fillet edges

    I've been clamoring for a better fillet solution since VERSION 1! I can't be the only one who is annoyed by the crude "fillet" in max.
    that's why i started this thread!!!

    you're not alone!!!

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    Default Re: fillet in max

    Quote Originally Posted by Brian Cassil
    Top three most often reqested tips in Max:

    1. How do I make good glass
    2. How do I make good grass
    3. How can I fillet edges

    I've been clamoring for a better fillet solution since VERSION 1! I can't be the only one who is annoyed by the crude "fillet" in max.
    I think this is one of the single most bizzarrely puzzling and mind-numbingly annoying omissions on a program such as MAX. You'd think that a fillet tool would be a no-brainer for a high-end modeller. Heck, even AutoCAD has filleting.

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    Alexander Nikitin
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    Default Re: fillet in max

    So guys in Epoly there is a tricky way to do a fillet, so actualy there won't be any fillet but while rendering U will see it, it is just using smoothing groups and applying Epoly-Extrude to Edge. I'll try to find link so u ould clearly understand me...

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    Default Re: fillet in max

    Sorry, but I couldn't find the link, so attaching the *.max(version 7.5) file. It include 4 cubes, all of them are Epoly:
    1 - just a cube
    2 - cube after selecting all edges and applying Epoly-Edge-Extrude with zero height.
    3 - the second one but added more Epoly-Edge-Extrude
    4 - the second one but added Epoly-Edge-Chamfer for outer edges
    Attached Files

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