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Old January 16th, 2006   #1 (permalink)
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Default Corporate Lobby and Entry

Hi All,
This is my first post in this forum.
We recently finished these renderings for an office building in New York. Tim Nelson did the lobby and I did the entry (my first V-Ray rendering with a lot of help from Tim). I was never too happy with the activity level in the entry, but got it as far as possible (deadline).
Any and all suggestions welcome.
Regards,
Richard
Attached Images
File Type: jpg Lobby.jpg (40.7 KB, 211 views)
File Type: jpg Entry.jpg (48.0 KB, 216 views)
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Old January 16th, 2006   #2 (permalink)
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Default Re: Corporate Lobby and Entry

Well, you are in good company;not that I personally know, except from these forums. These have a very appealing ambiance, like them much.

Ismael
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Old January 16th, 2006   #3 (permalink)
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Default Re: Corporate Lobby and Entry

man those are really great images, i lve the green glass and the outside view is really good as well, very good job.
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Old January 16th, 2006   #4 (permalink)
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Default Re: Corporate Lobby and Entry

Well done , the renders are beautifull.
I have a question about your vrayv glass.
I use vray 1.47.03 the latest, and have yet to get glass to work correctly.
How do you put a reflective map on glass in vray standard glass material from the vray materials.

A

Allso If I wanted to used a map and then make it transparent how do i do that?

Thnak you and keep up the good work.

phil
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Old January 16th, 2006   #5 (permalink)
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Default Re: Corporate Lobby and Entry

Kicking dome serious butt there, Richard! Really nice.

I am very impressed with both, and only have a few comments. On the interior, I would like to see some darkening, maybe also some desaturating, with height to focus attention on the lower portion. Also, the light shapes on the wood are harsh compared to the softness of the glass. Maybe that's the idea, but for me its too much.

The figures in both are well integrated.

For the exterior, the color temperature work is masterful. But if you brought the warms in the sidewalk more to the right, connecting with the window, you would achieve a better balance.
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Old January 16th, 2006   #6 (permalink)
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Default Re: Corporate Lobby and Entry

you can still use the reflective map slot in the maps rollout instead of using the color shader adjustment. then you can load vraymap into the reflective slot with whatever adjustments you like, including loading an additional map.
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Old January 16th, 2006   #7 (permalink)
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Default Re: Corporate Lobby and Entry

Doh!

Earnest, you are exactly right. Some amber light spill from the right window would both stretch the warmth across the canvas as well as act as nice foil for the tree...pop it out a little.

I always try (sometimes successfully) to use chroma as a way to indicate temperature. To my eye Syd Mead's Blade Runner paintings really show the way.

I'll give it a try and repost in a day or so.

Thanks,

Richard
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Old January 16th, 2006   #8 (permalink)
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Default Re: Corporate Lobby and Entry

As first posts go, that's a good 'un!

My only comment is on the camera angle on the interior shot. To me it looks slightly contrived like you've twisted and stretched the lens to get everything in.
It doesn't ruin the image by any means, just detracts from an otherwise perfectly executed render.

The materials in the exterior shot are wonderful. As are the people on both images.
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Old January 17th, 2006   #9 (permalink)
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Default Re: Corporate Lobby and Entry

This was a tough one for me, not because it was it was very technically difficult, but like IC said, the perspective never felt quite right. There didn't seem to be that "correct" placement of the camera and there was no amount of cropping up or down that seemed to feel right. The angles were a little too harsh, especially in the upper left corner. So in the end I did take out some of the foreground elements, and push a couple walls out just to make it work a little more.

Thanks for the comments.
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Old January 17th, 2006   #10 (permalink)
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Default Re: Corporate Lobby and Entry

Quote:
Originally Posted by Tim Nelson
There didn't seem to be that "correct" placement of the camera and there was no amount of cropping up or down that seemed to feel right. The angles were a little too harsh, especially in the upper left corner.
Looking again at it, I would have cropped down some so you clip that uppermost left wood corner. That would allow the walls to complete on the right, just barely. But that also goes back to my suggestion of lowered saturation and a darkening of the upper portion.

Having said all that, I would bet your client was very pleased.
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