Hi Mental Ray gurus,
I am in a process of comparing Vray and Mental Ray renderers and I am trying to find out how good (fast) Mental Ray is in handling and rendering really heavy geometry scenes.
In Vray we have been rendering large exterior scenes with 3D high-poly trees in full GI using vray proxies. A typical scene is about 500 trees each about 400,000 polygons which makes a 200 million poly scene.
Does Mental Ray have anything comparable to Vray proxies to be able to render such high poly scenes? Is there maybe any other approach in mental Ray to handle such a heavy geometry?
Please share your knowledge :-)
Thanks





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