I think some careful tweeking of saturation of some of the materials will do a lot to improve the rendering...it is a great start.
I would also suggest moving the viewpoint slightly to the right and rotating the camera a bit left--it would be nice to get a hint of where that light is coming in from. Speaking of which--there is a diagonal shadow crossing the front area of light on the floor which is hard to relate to the scene. Can it go away?
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