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Old July 6th, 2006   #1 (permalink)
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Default Entrance Lobby

hai guys
here i am sending my latest work which is in progress ...

all type of C&C are welcomed
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File Type: jpg 001.jpg (107.6 KB, 123 views)
File Type: jpg 002.jpg (106.0 KB, 97 views)
File Type: jpg 003.jpg (103.8 KB, 113 views)
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Old July 6th, 2006   #2 (permalink)
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Default Re: Entrance Lobby

very Nice! The 3rd image ROCKS! My only cc is that the plants look over saturated in relatshionship to the space. Other than that outstanding job.
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Old July 7th, 2006   #3 (permalink)
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Default Re: Entrance Lobby

nooooooooo further replay??????????
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Old July 7th, 2006   #4 (permalink)
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Default Re: Entrance Lobby

great work, I like the lighting, the texturing and modeling.

The only thing that sort of looks off to me are the bricks in the first and second image, they seem too large. Try scaling them down a bit.
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Old July 7th, 2006   #5 (permalink)
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Default Re: Entrance Lobby

thank u very much kenny and julio

thanks for replay
even i also feels like that i will check and clear it

regards
sony

Last edited by cssony; July 8th, 2006 at 05:36 AM.
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Old July 7th, 2006   #6 (permalink)
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Default Re: Entrance Lobby

Some minor stuff: the water surface has the same ripples all over, even though the water seems to be divided into separate "chambers" by stone walls. And there are some strange shadows(?) on these chamber walls which I don't really understand. I think you also should bevel the edges on these walls to make them look less "artificial"
Otherwise: nice rendering.
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Old July 8th, 2006   #7 (permalink)
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Default Re: Entrance Lobby

coooooooooool stuff man..........keep it up
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Old July 8th, 2006   #8 (permalink)
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Default Re: Entrance Lobby

nice 3rd image. the plants saturation and lighting dont match up the rest of the image properly in the other 2, and whats going on with that far wall's brick/stone texture? the texture seems to dissappear where the lights are.
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Old July 8th, 2006   #9 (permalink)
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Default Re: Entrance Lobby

nice, but some remarks
(first image)
background images is way of, the road starts at the form door, and the perspective is of.

plants are to artificial, play with saturation and transparency a bit

(second image)
try using IES lights behind counter, these ones look to fake. The hotspot is to present. Actually all lights whcih replect on the walls seem a bit fake

(3rd one)
Impressive, really life like. (maybe turn the black shadow a bit down at the ceiling. Maybe the chrome column can be a little less reflective (maybe use a falloff map instead)
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Old July 8th, 2006   #10 (permalink)
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Default Re: Entrance Lobby

Thank u very
much for valuable replay

regards
sony
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