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Old July 15th, 2006   #1 (permalink)
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Name: stephanus mardianto


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Default master bedroom

friends.....
need comment for my future rendering, plz
so many thank's before
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Old July 15th, 2006   #2 (permalink)
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Name: stephanus mardianto


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Default Re: master bedroom

next rendering.......
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File Type: jpg master bedroom 1.jpg.jpg (38.2 KB, 67 views)
File Type: jpg master bedroom 2.jpg.jpg (29.9 KB, 42 views)
File Type: jpg master bedroom 3.jpg.jpg (30.0 KB, 45 views)
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Old July 16th, 2006   #3 (permalink)
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Default Re: master bedroom

comments .... ? where can i find some
well , you may need to add some cotrast using photoshop
& may be you need to use some reflective more materials as the total env looks pale
other great
good job

best regards
Mohamed Aref
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Old July 16th, 2006   #4 (permalink)
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Default Re: master bedroom

Overall, quite good. A few things though. I don't think the props and furniture in the extreme foreground are working well for you, and there are some places that need UWV map work - the piece of furniture at the foot of the bed, for example. Those ceiling lights that are black - turn them on, even if it's just a down spotlight (use Inverse Square falloff) and Photoshopping some white glow in. In the first image, the fabric on the door to the left - I like the actual piece a lot but it looks like it's contributing too much GI to the wall behind it. The image that has that cloth on the niches on the right side is much better.

I think if you beveled some of the edges and picked up some specular highlights on them that would also help (perfect corners don't pick up highlights, same principle as the angles on the stealth fighter).

On the last image, the bedspread looks odd - try one of the Max cloth systems, Max8 has cloth as a modifier and all versions that include Reactor have a Reactor cloth system. The systems simulate movement of cloth, so if you make the bedspread as a plane above the bed then have it fall onto the bed and stop and freeze it at some point you have a realistically draped cloth, and you can collapse it to mesh and save it out as a prop you can use later.
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