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Thread: Assigning Materials with Maxwell in Max

  1. #1
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    Default Assigning Materials with Maxwell in Max

    One thing that is great with Vray/Max is the ability to open a library file (.mat) and automatically replace all the common materials in the scene with a single click (Material/Map browser > Update Scene Materials from library). This is great for those who model outside Max, and with just a click all saved (vray) materials are back to the scene.

    So, as Maxwell Max plugin can't save mxm in a mat file, what would be the best workflow to assign/update the materials in a scene??
    Do I always have to open each mxm and manually assign it to the objects in the scene?? I miss an automated assignemt.

    Any ideas?
    Thank you.
    Ricardo

  2. #2
    Moderator Maxer's Avatar
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    Default Re: Assigning Materials with Maxwell in Max

    Without testing it I would guess that if you’re replacing geometry in the scene that is named the same as what your removing then you won't have to re apply the MXM material. That's a guess because I haven't tried this yet, but you wouldn’t have to open the MXM, just reapply it like any Max material.
    “I make fake things for real people to convince them fake things are real.”

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    Default Re: Assigning Materials with Maxwell in Max

    I guess you are talking about file link manager. Yes it is true that I wont loose my already assigned materials when reloading geometry.
    But what about the very first import? I think it's a pain to manually assign 40+ mxm materials to objects in the scene.

    I would like to know if there is an automated way, like the one I wrote on my first post.
    I guess not

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    Moderator Maxer's Avatar
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    Default Re: Assigning Materials with Maxwell in Max

    No there's not, and I don't know if there ever will be.
    “I make fake things for real people to convince them fake things are real.”

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    Default Re: Assigning Materials with Maxwell in Max

    Quote Originally Posted by Maxer
    I don't know if there ever will be.
    Well, Next limit should fix it's plugin bug in the future. (MXM materials cannot be put into a library, all MXM reference and name lost).
    Thanks anyway.

  6. #6
    Moderator Maxer's Avatar
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    Default Re: Assigning Materials with Maxwell in Max

    I've been saying the same thing for 17 months.
    “I make fake things for real people to convince them fake things are real.”

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