3ds max 7
vray 1.47.03
i am trying to create architectural glass that is transparent (background image and objects behind show through), tinted, and reflects a spherical HDRI map correctly (perpendicular to glass faces, not camera).
the sample is made of 2 pieces of glass, corner butt joint, with 2 spheres - one behind glass, one in front of glass.
as soon as i apply the hdri map for reflections (either by overridding the reflection map in vray or dropping the hdri on the material reflection slot), my glass is no longer transparent to the background image. the physical objects show through but the background image does not. also, there seems to be 2 reflections overlapping.
thoughts?





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