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Thread: glass reflections

  1. #1
    Senior Member jccloutier's Avatar
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    Default glass reflections

    3ds max 7
    vray 1.47.03

    i am trying to create architectural glass that is transparent (background image and objects behind show through), tinted, and reflects a spherical HDRI map correctly (perpendicular to glass faces, not camera).

    the sample is made of 2 pieces of glass, corner butt joint, with 2 spheres - one behind glass, one in front of glass.



    as soon as i apply the hdri map for reflections (either by overridding the reflection map in vray or dropping the hdri on the material reflection slot), my glass is no longer transparent to the background image. the physical objects show through but the background image does not. also, there seems to be 2 reflections overlapping.



    thoughts?

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    Thiago de Andrade

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    Default Re: glass reflections

    try mapping the HDRI to the environment or to a dome around the scene. I don't use vray, but my guess is that if you apply any map as a reflection map it becomes mapped to the object and loses almost all of its transparency/translucency.

  3. #3
    Senior Member jccloutier's Avatar
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    Default Re: glass reflections

    i spent all day experimenting with this and it seems your suggestion is the only way to get this to work. unfortunately, it makes render times 3 times longer.

    thanks for the reply.

  4. #4
    chx
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    Christophe Landrain

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    Default Re: glass reflections

    hi, put a falloff map in fresnel mode in your reflection slot, should do the job

  5. #5
    Senior Member gods418's Avatar
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    Michael Coloso

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    Default Re: glass reflections

    put HDRI map as your environment would solve your problem and also make the hdri as your light source.. if you need a sun you can put the vray sun

    good luck

  6. #6
    Senior Member jccloutier's Avatar
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    Default Re: glass reflections

    Quote Originally Posted by gods418
    put HDRI map as your environment would solve your problem and also make the hdri as your light source.. if you need a sun you can put the vray sun

    good luck
    but i need that specific image for the background, so i can't use the hdri as the environment.

  7. #7
    Veteran Member Saturn's Avatar
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    Default Re: glass reflections

    Sure you can. Just use the same map.
    Jason Matthews

  8. #8
    Senior Member gods418's Avatar
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    Default Re: glass reflections

    his background map is not hdri , right,,, then you map your specific background to a box and position it as your backdrop.. your environment map is still the hdri...i guess it would be ok...................................

  9. #9
    Senior Member jccloutier's Avatar
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    Default Re: glass reflections

    Quote Originally Posted by Saturn
    Sure you can. Just use the same map.
    i guess i'm not being clear (like the glass):

    the first post has a background image with some buildings cars and trees that i took of a site that i put a rendering into. pretty standard procedure so far:


    here's the final image for reference:

    i would like to use an HDRI spherical map that properly reflects off the building. i cannot use the background image as the reflection because 1. it sucks 2. the building we're demo-ing would reflect in the new building and 3. if i override max's reflection with a spherical HDRI map i get overlapping reflections (one correct, one not) AND the background is no longer visible through the glass:
    Last edited by jccloutier; July 25th, 2006 at 07:17 AM.

  10. #10
    Senior Member gods418's Avatar
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    Default Re: glass reflections

    if you need to cast shadow you can use shadow/matte as the material if your using vray, it has its own shaddow matte....

    good luck

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