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Old March 19th, 2003   #1 (permalink)
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http://www.cgarchitect.com/forum/fil...servatory1.jpg

Here is a work in progress on a interior of a hotel conservatory room. It is looking pretty good for me. I have to adjust the color of the stone and take out the piece of furniture next to the chairs because doesn't like it anymore. But my main concern is trying to get the ceiling to appear white. I believe the wood around the room is too reflective and changing the celing color to the brownish tan look. Reflective level of the wood is around 50% I believe. Any suggestions. Critiques are welcomed if anyone else has anything other than what I've mentioned. I also know my Chandeliers are need to be worked on as well. Trying to keep the rendering time down while it is still in progress. Thanks
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Old March 19th, 2003   #2 (permalink)
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Hi Buffalo Bills,

Your rendering is looking good, although I think you need more light distribution throughout the space. It´s daytime outside (according to your background) and It´s a bit dark inside the building.

What renderer are you using?
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Old March 19th, 2003   #3 (permalink)
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Christian,

My renderer is Viz's default scanline renderer. Is this what you were asking. The parameters for lighting the room goes as follows:

Logarithmic Exposure control activated
Brightness 66.0
Contrast 50.0
Mid Tone 1.0
Physical Scale 8700.0
Daylight Checked
Exterior Checked
For the physical scale. It is turned on for the skydome omni light I'm using to light the skydome with. Are you familiar with Viz 4?
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Old March 20th, 2003   #4 (permalink)
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Hey, Bills!
I think that the one thing that really bothers me is that the light coming thru the domes is too weak. If you say that this light is the sun, it should be a lot stronger in order to light the entire room as you are proposing. The overall lighting is looking very flat, too. The wall on the left should be darker than the floor, get it?
Also, the camera angle is not maybe the best you can achieve. You show a huge empty area, leaving all the details in the back. Unless your point is to show how great the floor is, this is not the best way to place your camera.
Well, hope it helps!
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Old March 20th, 2003   #5 (permalink)
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I think some careful tweeking of saturation of some of the materials will do a lot to improve the rendering...it is a great start.

I would also suggest moving the viewpoint slightly to the right and rotating the camera a bit left--it would be nice to get a hint of where that light is coming in from. Speaking of which--there is a diagonal shadow crossing the front area of light on the floor which is hard to relate to the scene. Can it go away?
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Old March 21st, 2003   #6 (permalink)
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Rick and Ernest,

Thanks for the comments. As far as the camera angle goes. The client does want to see it this way just because the carpet at its surroundings are everything they want to see in this image. I understand what you're getting across to me about most of the detail is towards the back. But when finished there will probably be more furniture added with some people. AS far as the lighting goes, Is this better for the sunlight issue Rick? I find it difficult to light interiors because I still learning all the different parameters of lighting in Viz4. But I think playing around with it more I will get better at it. I don't do alot of interior shots so I don't get alot of practice. Thanks for the crits. Let me know what you think of this image now.

http://www.cgarchitect.com/forum/fil...servatory3.jpg
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Old March 21st, 2003   #7 (permalink)
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Why is the light coming from the angle you have it? Is there a specific reason? If not, try having it come the other way so it falls down onto the wall under the skylights. That will draw the viewer into the space, and provide a great setup for radiosity to bounce that light back into the room.
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Old March 21st, 2003   #8 (permalink)
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Looks a lot better now. You see, to ligh all this room with nothing but light bounces, the sun MUST be strong [img]cool2.gif[/img] . Look around and you`ll see what I mean. We tend to think that a strong light mark on the ground is wrong, but in fact it`s not. It's how nature works (poetic stuff, huh? )
You could also use Ernest's tip. Remember, light bounces in the same angle it reaches the surface, than if you have the sunlight coming in an almost 90-degree angle, you'll get more light on the top.
Keep us updated, 'cause you're improving so fast!
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Old March 24th, 2003   #9 (permalink)
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Rick and Ernest,

Back again with the latest update to the conservatory room. I went with and agreed with your suggestion with the sunlight. I also contacted the client to make sure the light does come from that direction. I hope this is an improvement from the last. It is definitely lit up better than the previous one. Let me know what you think. Thanks :ebiggrin:

http://www.cgarchitect.com/forum/fil...nservatory.jpg
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Old March 24th, 2003   #10 (permalink)
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Hi Buffalo,

Your rendering is great now. Unless your client request any change, I would say you´re done. Specially the lighting is a LOT better.

If you want to be really picky...just add a bit more reflectivity to the glass material.

Great work!
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