Welcome to CGarchitect.com Untitled Document
London 2010
Buy V-Ray

Go Back   CGarchitect.com > 3D SOFTWARE > Lightscape

Notices

Lightscape Autodesk Lightscape

Reply
 
LinkBack Thread Tools Display Modes
Old August 14th, 2006   #1 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default 100W Light Blub

Source type: Point
Distribution: Isotropic
Magnitude: Luminous Intesity
Candelas : ????

I found reading Ls Help that one light blub has intensity of 139 cd. If I use this amount, the room stays dark.
Help
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old August 14th, 2006   #2 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

6000 cd
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old August 17th, 2006   #3 (permalink)
Junior Member
 
Join Date: Jun 2003
Location: Beirut, Lebanon (+2GMT)
Posts: 14

Name: Majdi Hajjar


Lebanon 


Default Re: 100W Light Blub

A 100W bulb emits a flux of 1360 lumen (Osram lamp).
This gives a uniform intensity in space of 1360/(4x3.14) = 108 candela. Which is not far from the value given in Lightscape.
What is the size of your room?
The height?
What colors and reflectances are the ceiling, walls and floor?
Then I can calculate the lux level on a horizontal plane (illuminance).
To see something on the screen, just boost the brightness in the properties menu. This will only change the screen appearance without changing the real values.
Hope it helps.
__________________
Majdi Hajjar
Lighting Designer
Majdi is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old August 17th, 2006   #4 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

Majdi, the room is 4x3 meters, height is 2,7 m.
If I boost the brightness than I will have a problem. My materials are always set for brightness/contast level at 50/50 (default).
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 5th, 2006   #5 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

This is Ls block that I used as a luminarie, its a 100W lamp. Point, isotropic distribution.
The room is 4x3x2,7 m.
Reflectance of materials around 70%.
Also I made the cover of the lamp non occlouding, but still the room is black.
Attached Images
File Type: jpg Untitled-1 copy.jpg (23.4 KB, 48 views)
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 5th, 2006   #6 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

forgot 140cd intesity
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Sponsored Links

Old November 6th, 2006   #7 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

Any lightning designers that can help/explain this?!
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 6th, 2006   #8 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

Are these like the real values you would get when illuminting a room with 140cd?
Attached Images
File Type: jpg ds1.jpg (159.2 KB, 27 views)
__________________
Beeeee!

Last edited by del82; November 6th, 2006 at 06:23 AM.
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 6th, 2006   #9 (permalink)
Senior Member
 
Join Date: May 2002
Location: New York
Posts: 225

Name: Arnold Gallardo


United_States Send a message via ICQ to Arnold Gallardo Send a message via AIM to Arnold Gallardo


Default Re: 100W Light Blub

Hmm let me guess you are comparing your impression of a 100 watt lightbulb with your brain and eyes right as to what you get with your render ? have you actually considered how much exposure you will need to get a bright room with a camera?

The reason it is dark is because of the tone mapping in LVS. The tone mapping in LVS is set for mean values rather than mapping the perceptually important tones hence LVS does not know which areas ARE IMPORTANT to YOU. It uses a very simple cut off rate of displaying the computed luminance. This is why the file-properties- tone adjustments are there for because only YOu can tell which areas of the scene are important to you.
__________________
_ _ ______________ _ _
Arnold Gallardo
Visual Content Creator
Technical Writer

Author:'3D Lighting: History,Concepts
and Techniques'
Arnold Gallardo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old November 6th, 2006   #10 (permalink)
Veteran Member
 
Join Date: Oct 2004
Location: Croatia
Age: 75
Posts: 522

Name: Mario Pende


Croatia  Send a message via Skype™ to del82


Default Re: 100W Light Blub

o.k. I understand this taht I can control the level of brigtness to get disered results, but are thies the real values you would get?!
__________________
Beeeee!
del82 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
IES light question graphix Autodesk VIZ 15 July 31st, 2008 06:53 AM
light gels/shadow masks - failure Ernest Burden Cinema 4D 7 September 12th, 2006 06:59 PM
vray light hotspot problem! please help ant_sutton VRay Render 4 August 24th, 2005 12:10 PM
How to render indirect light only Peppi 3ds Max 3 July 12th, 2004 02:33 PM
3dviz volume light beams through glass? chadsmith Autodesk VIZ 2 January 26th, 2003 07:32 PM


All times are GMT -7. The time now is 07:23 AM.





Powered by vBulletin® Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
© Copyright 2001 – 2010 CGarchitect Digital Media Corp. All Rights Reserved.