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#1 (permalink) |
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Senior Member
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I have made a chandelier for an interior scene but is not glowing properly as it should be. either it's going too flat and white or looking blackins.
what setting are required for the shaders when i am using vray. can anyone help me out on this? Thanks
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"There is no possibility of cheating in art. It is either good or bad." --------------------------------------------------- Portfolio 3DAllusions |
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#2 (permalink) |
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Veteran Member
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I set chandelieres to NOT cast shadows, only the ceiling cap. It reality, the shadows are so soft and broken up that they aren't noticeable. And if you would have a strong shadow its going to look awful in a rendering. So I put a few omni type lights in the model and leave it at that.
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#3 (permalink) |
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Senior Member
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Thanks Ernest, i was trying hard to make one good looking chandelier but rendering was not coming up properly. i also made the shaders to lok like crystal but still it was coming dark... i will try once more now as you mentioned.
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"There is no possibility of cheating in art. It is either good or bad." --------------------------------------------------- Portfolio 3DAllusions |
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#4 (permalink) |
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Senior Member
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Ernest, tell me onething regarding vray. can LC or IR setting give same output in different resolutions? for example i am doing draft renders in 600 resolutions and for final can i use those same settings for 720 resolution? or i have to make some modification in the LC and IR setting? i am confused little bit
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"There is no possibility of cheating in art. It is either good or bad." --------------------------------------------------- Portfolio 3DAllusions |
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#5 (permalink) |
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Member
Join Date: Aug 2004
Location: New York
Age: 34
Posts: 91
Name: Diego Otero |
Pradipta,
I am not the most versed guy in this issue, but since I had that same question a few days ago, let me tell you what I found from Cristopher Nichols in the chaosgroup forum: "every time you go down on the min/max setings you effectively cut the resolution of your irradiance map by half, so techincally speaking the Irr maps of these would be identical: min/max -2,-1 at 400x300 is equal to min/max -3,-2 at 800x300 is equal to min/max -4,-3 at 1600,600 and so on and so forth. As far as the lightcache, I've been using lightcache maps half the resolution of the rendering I want. Bue I dont know if this is correct. Hope this helps *And hope I am right about it! |
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#6 (permalink) |
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Junior Member
Join Date: Jul 2005
Location: Sofia
Age: 35
Posts: 17
Name: Bay Van |
Lightcache is resolution independent. More on the subject:
http://www.spot3d.com/vray/help/150R...lightcache.htm Best regards, bayvan |
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#7 (permalink) | |
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Veteran Member
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Quote:
I don't yet use vray, I was just commenting more generally about lighting from chandeliers--I'm working on one right now, and also the project before that. |
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#9 (permalink) |
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Member
Join Date: Aug 2004
Location: New York
Age: 34
Posts: 91
Name: Diego Otero |
Bayvan:
i will read the manual on lightcache in a minute, but maybe you know: if the lightcache is resolution independent, why would I want to render any lightcache beyond say 640x480?? No reason, right? I'll read the manual anyway, which I did a year ago, but didnt understand much Diego |
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#10 (permalink) |
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Junior Member
Join Date: Jul 2005
Location: Sofia
Age: 35
Posts: 17
Name: Bay Van |
Check the link it's not exactly the manual but some examples that can give you prety good idea why and when to change the settings of the LC. My English isn't very good and maybe the thinks i wrote don't explane the concept as clear as it is in my head so that's why i put the link for the examples. But never the less i still hope that i can be helpfull to the vray users.
Best regards, bayvan |
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