I just started doing an interior animation using light cache and pre cal. irmap.
image sampler adaptive subdivision
med animation setting with 50hsph and 20 interp. samples
light cache
subdivs 500
sample size 10mm
scale world
filter nearest
I also have set the walls to generate gi. 1.2
I am getting an error at the corners of the walls as you can see in the attached image.
Is this a light leak? or a problem with my light cache settings
whatever it is how do I get rid of it.



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