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Thread: Vray for 3ds max 9 ?

  1. #1
    Member
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    Name:
    Volkan Erkan

    Turkey



    Smile Vray for 3ds max 9 ?

    Hello guys & gals,

    Is there a vray version for 3dsmax 9? Or which is compatible with that?

  2. #2
    Member
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    Name:
    Volkan Erkan

    Turkey



    Default Re: Vray for 3ds max 9 ?

    Hello again I found answer to my my own question. Also I wanted to share with you.

    "VRay 1.5 RC3 for 3ds Max released [18.10.2006]
    A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released. "

  3. #3
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    Name:
    Volkan Erkan

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    Default Re: Vray for 3ds max 9 ?

    VRay 1.5 RC3 for 3ds Max released

    VRay news

    Posted by Torgeir Holm [18.10.2006]

    A new VRay build for for 3ds Max 8 and 9 (both x86 and x64 versions) has been released.

    Image © VRay.info
    Log in to your account on the chaos group site to download.
    www.chaosgroup.com/support/

    Build 1.50.RC3 (18 Oct 2006)
    ==============================

    New features:
    # Support for 3dsmax R9 32- and 64-bit versions.
    # The V-Ray shading SDK is now a part of the V-Ray installation.
    # Added "Guess vertical shift" button to the VRayPhysicalCamera.
    # Added "Distortion type" for the VRayPhysicalCamera. The "Cubic" distortion type is used in programs like SynthEyes or Boujou and allows exact camera matching with these programs.
    # Added an option "Invisible" for the VRaySun to avoid speckles on mirror surfaces.

    Modified features:
    # The DOF planes of the VRayPhysicalCamera match more closely the actual DOF effect.
    # The V-Ray presets file name can now be changed from the default.
    # Better memory management for large HDR maps in VRayHDRI.
    # VRayLightMtl has an option to use an opacity map.
    # The V-Ray converter script now supports the standard 3dsmax Blend, Shellac, DoubleSided and Architectural materials and converts them to the respective V-Ray counterparts.
    # VRayMtl now can show the diffuse texture map in the viewport.
    # The V-Ray license server is registered in "Automatic" service mode instead of "Manual".

    Known issues:
    # "Affect shadows" and "Affect alpha" options do not work for VRayMtl's inside a Multi/subobject material. This will be fixed as soon as possible.

    Bug fixes:
    # Hiding a VRayPhysicalCamera immediately after its creation did not hide the target.
    # When cloning a V-Ray material or texture, any custom attributes were not copied to the clone.
    # Particle Flow material IDs were not taken into consideration.
    # VRayFur crashed when the source object did not contain a mesh.
    # V-Ray could crash when saving a preset if the presets file could not be opened for writing.
    # Some problems when creating a VRayLight with Dome type were fixed.
    # Fixed a potential crash with the viewport display of the VRaySun.
    # Using the light cache with crop/blowup rendering could cause a crash.
    # The "%camera" keyword for the frame stamp did not work in the V-Ray VFB.
    # The VRayLight in dome mode blocked shadows from VRaySun passing through transparent objects.
    # In ppt mode the alpha channel for transparent objects was not correct.
    # V-Ray now fills in all nodeID/mtlID/velocity render elements rather than only the first one.
    # Replaced the '·' character for automatically generated UIs with regular '.' since '·' may be a special character on some versions of Windows (e.g. Japanese).
    # The sub-materials of VRayBlendMtl did not show up in Track View; VRayBlendMtl did not allow wiring of the sub-materials.
    # If a standard 3dsmax skylight object is present in the scene, V-Ray will print a warning and ignore it, rather than crash.
    # VRayLanczosFilter produced black images with Fixed or Adaptive QMC at 1/1 image samplers.
    # The renderer did not list environment maps and the override material as subanims.
    # The irradiance map viewer would crash when merging maps from the command line.
    # The dome light did not list its dome texture map as sub-anim for Track View.
    # Crop rendering did not work in the V-Ray VFB.
    # If the VFB resolution was different from the 3dsmax one, crop and region rendering rendered a wrong part of the image.
    # Rendering will be aborted if an error occurs while writing a .vrimg file.
    # vrimg2exr failed if -dataWindow option is specified and the image is empty.
    # In some intermediate RC3 builds, V-Ray could take a render license when network rendering.
    # Creating an un-targeted VRayPhysicalCamera and moving it crashed 3dsmax.
    # The "Split render channels" option for the V-Ray VFB did not set the pixel aspect ratio for the resulting images.
    # Renamed the "VRayShadow" render element to "VRayShadows" as the name clashed in MaxScript with the VRayShadow shadow type.
    # Added an option "Invisible" to the VRaySun to avoid the bright speckles that may happen on reflective surfaces if a single hits the sun.
    # Export to a .vrmesh file did not take edited normals into account.
    # "Affect shadows" and "Affect alpha" options of a VRayMtl did not work if it was inside a VRayBlendMtl.
    # A Falloff map in Shadow/Light mode caused some render elements (e.g. Diffuse filter) to be rendered incorrectly.
    # If a render slave is used in DR mode and it does backburner rendering at the same time, the backburner 3dsmax crashed.
    # The VRaySun "Size multiplier" produced wrong results when set to 0.0 or a very low value.
    # RPC objects did not render correctly with the VRayPhysicalCamera.
    # VRayWireColor element produced wrong results with transparent objects.
    # VRayLight in Dome mode produced wrong results with matte/shadow objects.
    # VRayLight in Dome mode could produce jagged results when visible and mapped with high-resolution HDR maps.
    # Some of the new materials (VRay2SidedMtl, VRayBlendMtl etc) did not work properly when used as Override materials.
    # VRayLightMtl did not work with VRayBlendMtl and VRay2SidedMtl.
    # Using the frame stamp with "Full width" option off and "Center" or "Right" justify could lead to crashes.

  4. #4
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    Jul 2008
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    Dhaka
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    Name:
    Khandaker Fazlul Karim Rabby

    Bangladesh



    Default Re: Vray for 3ds max 9 ?

    Hello Every Body

    I am requistion for Vray Plugins For 3D Max 9.0

    Thanks

    Karim Rabby

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