I'm having the most problem with my lights. I know how important they are to a scence and would like some advice or tips. I want some interior (I havent modeled them yet), and sunlight. This is a beach house, so I want it to be very bright.
Right now there are two omnis, and a direct which is creating the grid shadow.![]()
Thanks for your time.



LinkBack URL
About LinkBacks








) is to start from black (turn your ambient light swatch in the Environment panel to black right now) and progressively add light, working up to the addition of your main light. You build it up bit by bit. If you have a window then you know on the side other than where the main light is there'll be some diffuse light coming in so you set up an omni or spot to simulate, low intensity, play with the attenuation, use shadow map shadows with a large sample range to soften them, ou can also play with the shadow density and colour parameters. You have a door, will there be light coming in here, if yes, then set up another low intensity light to show this, again playing with attenuation, and shadow properties. Slowly building up to the main light. Your main light directly shines on a very saturated brown coffee table, as light bounces off this surface onto the low wall it would be coloured, so set up a coloured omni light to simulate this, again play with the attenuation. Also, use lights with negative multipliers to suck light out of the scene, like under the coffee table. Also use lights only affecting certain objects, get used to using include/exclude lists.
