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How was this wall made?


Brian O'Hanlon
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I suspect it was created in AutoCAD somehow, perhaps using solids, or maybe using 3D faces?

 

I doubt any of the modelling was done within VIZ itself, but maybe I could be wrong. Is there a modifier one can use to obtain this resulting type of mesh?

 

Any suggestions?

 

I like the cleanliness and rationality of the result, as a VIZ mesh, I could fine tune with ease later in VIZ.

 

Brian.

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i create walls simular to that in max, except for the triangle part, then i create a slid faces without the extra segments.

 

the way I do it is to extrude only the walls without the area where the windows are, as to leave whole segments out as to where the windows should be.

 

Then I slice the facing polys where the windows need to be, select the corresponding faces and bridge (not the faces of were the windows are), so that the window holes are created.

 

ps. I don't know viz, but as i have it, it is the same as max but with only the tools needed for modeling (rendering) architecture

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Tried making an editable polygon object.

Alas, something not available to VIZ users when I was last in this program.

LOL!

I have gotten this far, but how to avoid this problem when bridging?

 

Do I have to manually bridge again, to close up the front part again?

 

Thanks for the assistance.

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yup edit poly, go into sub object level - 'polygon', select the plygon(s) you want to slice and select 'slice plane', now you have a slice object showing where you want to slice, which will only slice the faces you have selected. you can move/rotate this slice object around as much as you like.

 

here is a thread where i also described it with images

 

http://www.cgarchitect.com/vb/17336-modeling-max.html#post120403

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Yeah, a quick revision of the slice technique got me slicing again.

I actually used the slice plane with 'border' sub level, and it work out nicely.

But I will try selecting the polys as you suggest.

 

I edited the post above again, to show you the bottleneck I now have,

which is the bridging part of the game.

I am sure there is some simple way to do bridging properly?

 

Will have a look at your linked thread in just a second.

 

Thanks.

 

B.

 

P.S. Quick Slice using Ortho snap at same time, excellent tip, thankyou.

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I think, this was trying to bridge at face sub object level.

 

Bridging at face level seems to provide an interesting result.

 

Though not what I wanted at the time.

 

A friend just asked me to help out for a day, to help, I work exclusively inside the universe that is AutoCAD these times.

 

Now that I understand the process of the way the last guy did these walls, I can lend a hand for a bit using VIZ.

 

I threw a couple of omni lights and a texture at the model, and I am pleased to report, the mesh seems quite clean for rendering, no problems. The UVW coords on the window reveals will need work, for closeups, but that is no problem.

 

Cheers for the quick responses again.

 

:-)

 

B.

 

P.S. Fran, are you still doing those freehand sketches? Got any gallery online?

 

Something I wrote up earlier about a famour Irish Architect, you guys might find interesting.

 

http://www.archiseek.com/content/showthread.php?t=5606

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