has anyone ever run into this problem before??
i add perspective correction to my animated camera. at first it will render fine. but at some point along the way, max somehow ignores / forgets the camera correction and the frames no longer render correctly.
i have had this problem on a number of projects and the only way i have been able to fix it is to delete the correction modifier, and apply a new one, going through the animation settings all over again. in the end we have always had to abandon the camera correction in animation because it is too risky when it gets close to a deadline - you can't have max "forgetting" it halfway through your frames.
i don't suppose anyone has discovered some other work around?





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