Here's a post of something I'm working on. I'll be interested in your comments.
I'm interested in rendering atmosphere's that are an alternative to the preponderance of renderings that appear to be done in bright sunlight between 1030 in the morning and 1400 in the afternoon.
In this study, I want to show the effects of sunlight breaking through after an afternoon summer rain. The buildings that are illustrated are existing. My initial sense is that the sun needs to be at a lower angle and the sky darker and more dramatic. I have to add some vehicles, people and street furniture. I have just started getting the 'sparkle' on the road and walks but now need to work on the trees and entourage that will be added. The upper glass windows need evidence of droplets etc
The rendering was done with viz/brazil using a single directional blight and skylight enabled as well a fog effect. The only brazil materials are the translucent awnings (wax shader) and the glass windows.
Comments and suggestions to help achieve the effect I'm after would be appreciated. My big problem right now is finding the rear-end of a vehicle that renders well up close (in the shadowed area).