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Thread: How to speed up the rendering time for Maxwell

  1. #11
    Moderator AJLynn's Avatar
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    Andrew Lynn
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    Default Re: How to speed up the rendering time for Maxwell

    I've asked more than one NL person about this and posted in a suggestions thread that Nicole was reading that it's about time they acted on that, seeing as how dual cores is now the "standard" CPU on the market, and never got any kind of reply.

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    Moderator Maxer's Avatar
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    Devin Johnston
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    Default Re: How to speed up the rendering time for Maxwell

    That doesn’t surprise me a bit it's just like everything else they do it's just smoke and mirrors.
    “I make fake things for real people to convince them fake things are real.”

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    Default Re: How to speed up the rendering time for Maxwell

    Quote Originally Posted by AJLynn View Post
    I wonder how AMD's doing with the technology they were working on that would make a multi-core CPU look and act like a single CPU. Given Maxwell's apparent inefficiency in utilizing render farms and even multi core systems, and that the license is still $250 per core, that kind of system might be the only thing that would make Maxwell fast.
    Maxwell's network rendering is crap slow because of how it merges the output like a daisy chain. It also transfers data across the network very slowly for some reason. However, its multi-core operation seems pretty efficient. I run it on a 4 core Mac Pro, and it's about 4 times as fast as a comparable single core machine.

    Of course, they need to update the licensing scheme yesterday. Making people pay per core is totally missing the point- licensing should be per machine, whether it's one machine or two or 100. It's my business what I put inside those machines.

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