each headlight has 3 lights:
1) a wide target light as a wash with both start and end attenuation.
2) a narrow 'beam' target with end attenuation
3) ies light as a light to make a pretty pattern on the floor in front of the car.
each rear light is an ies with a red filter on it.
the lamp covers on the car itself are vraylight material but the object is set to not contribute to GI, so the rendertime doesnt go up. These cars are top be used in a very complex scene, if i can, i want to do it all in one file. If not, the carlights are going to animated in the scene and ill comp the car afterwards.
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That's a good way to do it. Thanks for the tip!
looks really good, i agree about the backlights
i think maybe you can copy all 4 ies lights (so you have 8) and turn each about 45 degreas outwards respectively and make them extremely soft cause car lights still does blead more to the sides. it must be so soft that one doesn't actually notice it at first but it is still there.
thanx for the update
oh, how about some orange flickers?
I know you are working on rendertimes for your night animation tommy (is this for that project?)....in case you dont already know, ies lights will KILL your rendertimes. They do look great, but I find they are kind of a luxury when keeping your render times down.
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