![]() |
||||||||||||||
|
|
||||||||||||||
| Sponsored Links |
|
|
#1 (permalink) |
|
Banned
Join Date: May 2006
Location: Northern Ireland
Posts: 16
Name: Paul Stewart |
Hello,
I am new to Vray and I'm having real trouble with setting up a glass material for a building, and also a sky environment. I cant seem to get the glass to reflect the sky properly. I have attached a sample scene I am testing. Could anyone suggest what i am doing wrong? Thanks for your help. Paul Stewart |
|
|
|
|
|
#2 (permalink) |
|
Junior Member
Join Date: Jul 2006
Location: Vilnius
Age: 23
Posts: 4
Name: Linas Sinkunas |
While that's a mess you have where.. I am sure there is a glass tutorial somewhere, but quickly:
1. Use enviroment map in Enviroment section of Vray settings. Both Skylight and Reflection. (Advisable to use VrayHDRI map type) 2. Glass material - near to white in reflect, fresnel reflects on, locked off, IOR can vary. Refract - near to white. Also check reflect on back side in options rollout. that's just a possible solution |
|
|
|
|
|
#3 (permalink) |
|
Junior Member
Join Date: Aug 2006
Location: Panama
Posts: 3
Name: Manuel Choy |
there is and efective method if your buildings glass is one glass object, u can use the bitmap directly on your reflection map, if its more than one glass object u can also use a plane with the desire reflection map infront of your building and with invisible to camera checked, this are stage solutions, u can also go with the method that sokratas mentioned
|
|
|
|
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| vray glass | Timothy Saunders | VRay Render | 13 | December 28th, 2009 04:54 AM |
| glass reflections | jccloutier | VRay Render | 10 | July 25th, 2006 08:20 AM |
| Big circle appears in glass reflections? | camfran | VRay Render | 0 | February 6th, 2006 04:22 AM |
| Architectural Glass Reflections | pauldoherty | Cinema 4D | 8 | December 23rd, 2005 12:32 PM |
| finalRender - Glass and indirect light plus reflections | Ken Walton | finalRender | 4 | February 20th, 2004 12:37 AM |