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Old March 1st, 2007   #1 (permalink)
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Question Glass reflection

Hello cgfriends,
This is a commercial image that I'm changing color and some modifications. The client ask me to put bronze glass .. and I want to knw if someone can suggest some tips for making a gud reflective glass.... here an attachment of a test render.
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File Type: jpg test_render.jpg (160.7 KB, 128 views)
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Old March 2nd, 2007   #2 (permalink)
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Default Re: Glass reflection

Give us some more details..

What are you using as your render package..? Do you use Vray..?
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Old March 2nd, 2007   #3 (permalink)
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Default Re: Glass reflection

also, it'd look better in an environment rather than on it's own. make the glass transparent too, so it's nicely reflective and see through. at the moment it looks more like a mirror than a window.
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Old March 2nd, 2007   #4 (permalink)
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Smile Re: Glass reflection

alfienoakes - I'm using Lightwave 8.0, rendering with Monte Carlo radiosity using Fprime. some post work will be done in Photoshop.

Strat - I think u r right I must reduce the opacity of it.. shud I put a plane behind.. bcoz I've not modeled the interior ?? Check on Finished work I've posted a previous version of Peninsula building .

Thanks for Help ! vbmenu_register("postmenu_154029", true);
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Old March 2nd, 2007   #5 (permalink)
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Default Re: Glass reflection

What I do when I don't have the time to model a detailed interior for an exterior view (I rarely do have the time) I mak a solid wall like 10 feet or like 2 meters back from the window. stretch that wall all the way up the building. have 1 or 2 walls perpendicuar so there are just like 3-4 total walls going up the entire building, then add the floor/ceilings at each level. Then make some flat rectangles with a self-illuminated material on them so from far away they look like flourescent light panels. Space them with a few on each level. Now when you look up the building, you will see at least something through the glass. And as Stephen said, use an environment for the reflection. Getting your glass to look right is always a combined effort to get the opacity/refraction right and the reflection right.
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Old March 3rd, 2007   #6 (permalink)
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Default Re: Glass reflection

Thanks a lot Timothy for the tips.. It really make sense.. and very quick solution .. I'll do it and come back to you .. thanks mate .. appreciated .. !!
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Old March 14th, 2007   #7 (permalink)
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Default Re: Glass reflection

Hi everyone on this thread.. here I come again with the final render of the image..and according to ur advices I got this.. a special thanks to all specially to Timothy Saunders for the tips.
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File Type: jpg Peninsula cg.jpg (161.9 KB, 51 views)
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Old March 15th, 2007   #8 (permalink)
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Default Re: Glass reflection

Good glass in LightWave is generally achieved with a combination of a gradient to give some fresnel effect to the reflection (or use the fresnel shaders if not using FPrime) and a good reflection environment map.
Take specularity down to 0% and diffuse to below 10%.

The interior isn't too important if the reflection works well and you're not too close up.
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Old March 15th, 2007   #9 (permalink)
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Default Re: Glass reflection

Thanks IC .. u opened my eyes and save my life.. I'm going to stick to it and come back with the result.
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