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This glass is driving me nuts!!


AFK_Matrix
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Ok I have seen some settings for setting up a Raytrace Material with a phong shader to do glass. Ok there are no probs there and I can do this but what I also want is to reflect an image I have as well.

 

So I have the Ratrace material, I put a falloff in the reflect slot with the fresnel option. I then put raytrace in the first slot and pic my image. But it is looking like a negative??? I can get the image to appear ok if i put it under the environment map but then I assume this won't be a reflection?

 

The thing is I was messing around with the Raytrace material and got the picture to appear fine with those setting, now all of a sudden its lookin like a negative :mad: :mad:

 

What am i doing wrong??

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