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Maxwell Material expert needed


turbo2000
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the quickest way for me is to adjust the color, suturation and levels.

- i open the texture in ps

- bump up the contrast a little

- reduce the saturation to 0 to get b/w - don't switch it to greyscale cause mxw don't like it...

- invert the map, cause the brighter seams have to be deeper

- then i adust the histogram and brightness/contrast until i get a usable result (to remove bright spots or shadow lines you can reduce the tonal range)

 

...the same for the reflection map

 

you should take a look at some examples... here are very good textures including bump and reflection map: http://www.arroway.de/textures/01/de/index.html

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Right - a Maxwell roughness map is like a glossiness or specular map, inverted, and it probably needs to have its levels adjusted to get it right. Erm, if none of this is making sense, maybe you should stick to presets and wizards for now, while reading up on Photoshop and rendering basics.

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