Hi,
I have a problem with my reflections on glass that is driving me crazy.
I attached a pic of the render. As you can see on the right of the image, the glass façade looks almost like a mirror : absolutely nothing is seen through, wich doesn't look realistic at all.
Here are the glass material settings for this particular image :
Diffuse = black - refraction = white - reflection = mid gray and fresnel ON
But I actually tried various tests with different values (fresnel on or off, changing the reflection value even to very dark values, etc...) and the result is always the same.
I already searched the forum here, and in other places for similar situations and found a few. But none of the suggestionss worked for me.
So any help would be greatly appreciated![]()
Thanks





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Do they have to do with reflections ?? I thought these served for giving a tint to the glass. Anyway, the defaults are white and value of 1.0 Should I change these ?

