Welcome to CGarchitect.com Untitled Document
London 2010
Buy V-Ray

Go Back   CGarchitect.com > CRITIQUES > Work in Progress (WIP)

Notices

Work in Progress (WIP) Post your works in progress here to get user feedback and critiques.

Reply
 
LinkBack Thread Tools Display Modes
Sponsored Links

Old June 18th, 2007   #1 (permalink)
Member
 
Join Date: Feb 2006
Location: Seattle
Posts: 34

Name: Josh Rodgers


United_States 


Default Mental Ray room test

I'm testing some lighting solutions using mental ray in max 8. I've used mario malagrino's tutorial http://www.mariomalagrino.com/illuminationtutorial.pdf

I couldn't get the photometric lights to work (i've modeled to scale), they are super bright really close, then get really dark (for the fill light coming from the windows). I've followed this tut before and had good results. so I've replaced them with mr area spot in the images below, and also tried mr omni for the same purpose. I also have the main mr area spot as the sunlight.

I've used FG with samples: 400 and max bounces: 2 for the images below. I also added some spheres and cubes.

I'm having problems with the self illuminated box from the tutorial which is placed at the window for a glow. also, the geometry around the window frames looks really flat.

any tips or crits so far? I've got a ways to go, I'm working on my mental ray skills so let me have it. thanks.





ETA: the bg is much more yellow then it looked on my laptop, so ignore that for now, I'm not worried about the color just yet.
harryhood is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 18th, 2007   #2 (permalink)
Veteran Member
 
Join Date: Jan 2007
Location: LA
Posts: 1,033

Name: Robert M


United_States 


Default Re: Mental Ray room test

Did you try and turn down the illuminating box a bit to get detail back on your window? Looks pretty bright.
innerdream is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 18th, 2007   #3 (permalink)
Member
 
Join Date: Feb 2006
Location: Seattle
Posts: 34

Name: Josh Rodgers


United_States 


Default Re: Mental Ray room test

I don't even have the illuminating box present in the image, I gave up on it. I just changed the default background color to a white/yellowish color in the environment settings. I plan on putting in a background photo later with photoshop.
harryhood is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 18th, 2007   #4 (permalink)
Veteran Member
 
Join Date: Jan 2007
Location: LA
Posts: 1,033

Name: Robert M


United_States 


Default Re: Mental Ray room test

Oh...my bad.
innerdream is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 19th, 2007   #5 (permalink)
Veteran Member
 
Brian Bradley's Avatar
 
Join Date: Sep 2005
Location: Greater Manchester
Age: 44
Posts: 507

Name: Brian Bradley


United Kingdom 


Default Re: Mental Ray room test

Hey Josh,

I think the problem is that the render could use some
exposure control applied to it! (Shameless plug below)

Problem is that Max 8's controls were pretty awful, it
was a big deal when Max 9 fixed things to work very
sweetly with MR.

I would suggest getting the lighting levels up a little
more, save out to a floating point file, then using some
post production to get the exposure nicely balanced out.

Plug = http://www.mentalboutmax.co.uk/Html/...s_Release.html
This is Max 9 only though!!
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules
www.mentalboutmax.co.uk
The MBM Blog
www.mentalboutmax.blogspot.com
Vray Learning Resource
www.vrayelite.com
Brian Bradley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old June 19th, 2007   #6 (permalink)
Member
 
Join Date: Feb 2006
Location: Seattle
Posts: 34

Name: Josh Rodgers


United_States 


Default Re: Mental Ray room test

Thanks Brian, I've already started playing with exposure and the brightness in photoshop a little. Haven't tweaked any exposure controls in max though.

Does anyone have an idea why my photometric area lights aren't working properly? I scaled them to fit to the windows, but they are blown out real close then get immediately dark giving no more illumination. I like the setup I have now with the mr area spots instead, but I was just curious for future reference on what may be causing those photometric lights to behave like that. I've modeled to scale.
harryhood is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Mental Ray Test. carlos cristerna Work in Progress (WIP) 11 March 17th, 2006 01:29 PM
My second GI Room interior with mental ray . . . !!! Raffi Finished Work 9 October 24th, 2004 04:23 PM
Mental Ray Test mohamedberry Work in Progress (WIP) 10 September 28th, 2004 10:21 AM
Dining room WIP using mental ray voltaire_ira Work in Progress (WIP) 14 June 16th, 2004 11:48 PM


All times are GMT -7. The time now is 07:26 AM.





Powered by vBulletin® Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
© Copyright 2001 – 2010 CGarchitect Digital Media Corp. All Rights Reserved.