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Thread: another quick question on GI

  1. #1
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    Steve Gruesen
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    Default another quick question on GI

    from one of the books, it looks like you basically get to a point with max num photons per sample and sampling radius where you get a nice smooth result, then start increasing the number of photons and decreasing the max num photons per sample/radius in order to get more detail in the rendered scene. and that can be any particular combination so there's no real rule-of-thumb for these three things (max num, radius, # of photons).

    thanks

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    Default Re: another quick question on GI

    Nothing that I can come up with.

    I start on draft settings and go from there. I must say, that I am getting very good results with settings that are not too far off from low or draft.

    Riding the exposure settings saves tons of time that you might achieve the same light levels with just bounces in other renderers.

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    Default Re: another quick question on GI

    Quote Originally Posted by studio2s View Post
    Riding the exposure settings saves tons of time that you might achieve the same light levels with just bounces in other renderers.
    good info. thanks.

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    Veteran Member shaneis's Avatar
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    Default Re: another quick question on GI

    Not sure if this applies, but if you make the wall planes intersect rather than "touch" at the edges , you'll be much better off.

    Woops, just read the reply further - already mentioned. Will read more carefully in future. Hmm.
    Last edited by shaneis; October 15th, 2007 at 11:21 PM.

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