from one of the books, it looks like you basically get to a point with max num photons per sample and sampling radius where you get a nice smooth result, then start increasing the number of photons and decreasing the max num photons per sample/radius in order to get more detail in the rendered scene. and that can be any particular combination so there's no real rule-of-thumb for these three things (max num, radius, # of photons).
thanks



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