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crysis / sandbox


steveblake
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here's some of the info I've gleened on Crysis / Sandbox:

 

GDC 2007: Crysis CryEngine2 Level Editor Demo Pt.1+2

 

http://doc.crymod.com/frames.html?frmname=topic&frmfile=index.html

http://www.crysis-online.com/forum/index.php?topic=11500.msg203459

http://www.incrysis.com/forums/viewtopic.php?id=11418

 

How to get Max objects into CE2 with textures.

http://www.crymod.com/thread.php?threadid=9514

 

Crymod forum for sandbox

http://www.crymod.com/board.php?boardid=88

 

Curious, has anyone had any experience of creating mods for visulisations with a commercial game engine like this? I'm interested in the logistics and technical legalities as well as the creative aspects.

 

Since the demo came out I've been browswing a few forums gathering information and thinking about the impressive quality of the product, espcially with the built in sandbox editor..

 

I'm curious about the legal aspect of using such a system, and how you'd set up project / buisness around creating what is essentially a mod for a game like this.

 

The only way round charging for something like this that I could see would be to invoice the client for the work done on the assets, and essentially supply a preinstalled laptop with the game and mod for "free".

 

Or else part with substantial amounts of cash to pay for official usage of the engine.. ??

 

Certainly see engines like this being a viable tool for architects / construction industry.. Some beautiful imagery there, could be kind of like a "Second Life Pro"..

 

Comments welcome. :D

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  • 1 month later...

One item to read closely is their "legal Uses" a lot of sandbox editors allow NON-commercial use, but prohibit commercial use.

 

other words you can create all the level maps you want, as long as you don't charge for the map or your "service" to make the map level.

 

 

thomas+son

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