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bush cubic fence!!


shikodesign2000
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Hi,

 

Can anyone give me any free link for a "bush cubic fence", ofcource you know what I mean..

 

I have a very good library of onyxtree vegetation, but unfortunately, it hasen't this bush cubic fence precisely, my client insists on this kind of vegetation, and no sence for me to buy a full collection from evermotion (for example) for just this object..

 

I think the best source for this (cubic bush fence) is evermotion plants, so please if anyone can help me, I'll be very greatfull for him..:)

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just make a chamfer box with a bush texture then use either scatter or PFlow to apply a leaf object. If you're using VRAY you might be able to use that Proxy tool to help (im not sure, i dont use Vray.)

 

Alternatively buy this -> http://www.doschdesign.com/products/3d/Garden_Designer_V2.html

 

It has a set of hedges which is pretty much exactly what youre looking for. A little outdated but still worth a look.

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  • 1 month later...
Hi! Today is my first post here!

 

I can help a little, talking about my bush fences.

I use Vray Displacemente aplyed is "CHAMFER BOX" with "NOISE" modyfier.

Look this examples of my works in my site.

 

http://www.virtugrafia.com.br/projeto.php?id=35&img=0

http://www.virtugrafia.com.br/projeto.php?id=25&img=0

 

Best regards!!!;)

 

MUX

 

What is the map that you use to do that?

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not really, as it wont benefit any of the rest of us. if you want to speak in your own language then pm him :)

 

Yes I know!!!!

I was kidding because Matias is from Portugal and I from brasil. :D

I consider all right the rules of language, so everybody can take benefits of all the contents.

 

Best regards!!!;)

 

Mux

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displacement can make for some great hedges... but I'm a bigger fan of the method that's used in a handful of the Evermotion models. Basically its just a box with a hedge texture and a sparse amount of single leaves scattered around the box. The leaves give you a realistic edge, and the box keeps you from seeing through the object. Realistic appearance, light on polygons, and no displacement to eat up your ram.

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