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bump, displacement and normal mapping


Dave Buckley
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Normal mapping is more commonly used in the gaming industry. The normal map is created from a high poly object then mapped onto a lower poly version of the same object. This workflow can also be applied to objects manipulated in Mudbox / ZBrush. Once you have sculpted the object you can extract the normal and displacement maps and apply them to the original low poly object in max to give it the appearance of the higher quality version.

 

The normal map basically stores all the normal information i.e. which direction the polygons are facing. Bump maps are usually created from images, normal maps are usually created from geometry.

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