Frosted glass is a problem. It SHOULD be easy for a 'physically based' lighting system...yet it isn't. But that never stops me from trying...
I have a current job which is a restaurant that has a bunch of partitions made of boxed frosted glass with small lights randomly placed inside. So I did some tests:
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and...
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have any of you gotten any better results for frosted glass in Lightscape? I tried REALLY hard to do this without any self-illum. (real glass doesn't do that) it works, but is too dark. So this has a small amount of self-illum. While I will, in the end, make my material opaque enough to NOT see anything beyond, the test for me was to make the glass blur shapes beyond, and to blur them more with distance. I think this does that.



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