Hi
Im trying to animate a camera flying fast through a loooooong tunnel in 3ds max 9.
Sounds simple, but its tricky to make it look good just like in the movies.
Heres what ive got so far.
1. Draw spline, duplicate it(copy will be path for the camera).
2. In the modify panel.Give original spline a thickness, check enable in viewport, enable in renderer and give it 4 sides.
3. Add lots of equally spaced instanced omnis in tunnel.
4. Add a map to tunnel and flip normals if needed.
5. Add amount of frames needed.
6. Attach a free camera to the copied spline with a path constraint. Check follow and y-axis boxes.
I find that the camera doesnt stay exactly on the path spline when zoomed in. This causes my camera to move out of the tunnel a few times.
Does anyone know of any 3ds max tutorials available on the web or of a better way to attempt this???
Thanks.



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