Closed Thread
Results 1 to 7 of 7

Thread: FBX export from Sketchup to Max 2008

  1. #1
    Junior Member
    Join Date
    Jun 2008
    Location
    Hill Head
    Posts
    22

    Name
    Thomas Greentree
    Forum Username
    Tomass

    United Kingdom

    Cool FBX export from Sketchup to Max 2008

    Hi,

    I am having great strife at the minute with trying to export a skp model from sketchup to max via the FBX format. The result is a flickering mass when viewed up close, but as you zoom out things look fine. Also when the quick render is enabled the geometry also appears fine. Is this a reliable method? Is there a way of removing the black and white triangulated flicker? Lastly, what preparation and exporting/ importing options should I be using in both Max and SketchUp for the FBX route. Is there a better route!

    Kind Regards.

  2. #2
    Junior Member
    Join Date
    Jun 2008
    Location
    Toronto
    Posts
    22

    Name
    Ori Ginor
    Forum Username
    Superfinicky

    Canada

    Default Re: FBX export from Sketchup to Max 2008

    Hi Thomas,

    Don't bother exporting FBX from SU. Try DXF export and use weld within Max to finish off the import.

    Also, if your SU models aren't layered (a layer for each object!!) your final export in any format will be catastrophic. Also, DO NOT TEXTURE!!!

    Hope this helps.

    Best,

    Ori

  3. #3
    Junior Member
    Join Date
    Jun 2008
    Location
    Hill Head
    Posts
    22

    Name
    Thomas Greentree
    Forum Username
    Tomass

    United Kingdom

    Default Re: FBX export from Sketchup to Max 2008

    Hi Guys,

    Thanks for the replies, I have tried the DFX route as suggested. Certainly better results now, but still a little white and black triangulated flicker near edges. It is much better though. Please see a screen shot of the Max import options that I chose. Could you recommend any improvements I could make to this route. Any final modifying/ cleaning that could be undertaken in Max. Also is this a reliable method of producing simple wall extrusions with door and window openings, knowing how slow Max is at doing this.

    Our there any other packages that can take care of this and yet have a good relationship with max interms of importing, is Rhino any good?

    Thanks.
    Attached Images

  4. #4
    Junior Member
    Join Date
    Jun 2008
    Location
    Toronto
    Posts
    22

    Name
    Ori Ginor
    Forum Username
    Superfinicky

    Canada

    Default Re: FBX export from Sketchup to Max 2008

    Sorry Thomas, I forgot to mention that it is important that before you export from SU you need to uncheck the " Display Edges" & " Profiles" under Window, Styles, and Edit tab in SU. This should give you a clean result without the crap fill lines in 3DS!

  5. #5
    Junior Member
    Join Date
    Jun 2008
    Location
    Hill Head
    Posts
    22

    Name
    Thomas Greentree
    Forum Username
    Tomass

    United Kingdom

    Default Re: FBX export from Sketchup to Max 2008

    Hi Super!

    Yes did do this originaly, if you'd like to see a screen shot of the problem, then I'll post one on today,

    Cheers.

  6. #6
    Moderator AJLynn's Avatar
    Join Date
    Aug 2004
    Location
    Beantown
    Age
    34
    Posts
    6,338

    Name
    Andrew Lynn
    Forum Username
    AJLynn

    United_States

    Default Re: FBX export from Sketchup to Max 2008

    That sounds like too much work - one layer per object. I don't even find layers in SU that important, unless I need to be able to turn things off quickly. An easier workflow is to texture everything in SU, with maps that are the right size and oriented correctly, then export 3DS either as single object or by material. You still need to weld vertices, and you need to replace the Standard materials that come in from the 3DS with your real materials, but they're already UVW mapped.

  7. #7
    Junior Member
    Join Date
    Oct 2009
    Location
    SC
    Posts
    1

    Name
    Renato Dias
    Forum Username
    reredias

    Brazil

    Exclamation Re: FBX export from Sketchup to Max 2008

    The best way to do that is using the Free edition of "Reallusion iClone 3DXchange".

    This software have a powerfull tool to remove Sketchup backfaces. Open the .skp file into iClone 3DXchange, go to menu "tools>Exclude SKP backfaces". I never used, but my friends tell me about it.
    Last edited by reredias; October 12th, 2009 at 06:05 PM. Reason: add some info

Closed Thread

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

     

Similar Threads

  1. XFrog to 3ds max 2008
    By kbotnen in forum 3D Tree & Plant Software and Anything Vegetation
    Replies: 7
    Last Post: December 12th, 2008, 12:49 PM
  2. XFrog to 3ds max 2008
    By kbotnen in forum 3D Tree & Plant Software and Anything Vegetation
    Replies: 0
    Last Post: May 5th, 2008, 04:06 PM
  3. lost my A&D materials - Max 2008
    By SandmanNinja in forum Mental Ray
    Replies: 3
    Last Post: April 28th, 2008, 12:18 PM
  4. Max 2008 file linking bug?
    By Chad Warner in forum 3ds Max
    Replies: 6
    Last Post: January 14th, 2008, 09:15 AM
  5. max 2008 customized settings
    By mesht in forum 3ds Max
    Replies: 0
    Last Post: December 22nd, 2007, 07:55 PM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts