I don't remember if I posted this here before but in any case here it goes again.
I used to be a Macintosh user with not so many options for architecture CG. Now I switched to PC and I have plany options to go for. From modeling to rendering.
The question is: I use to work 2D and 3D with vectorworks. Some of my 3D is done with Form-Z. Now I have to work with Max and LightScape. I've been reading and I think the modeling process to use with LS is different from that with solids. I believe it's better to use planes than solids to model for LS. Well, is there any tutorial around there that covers a step by step for beginners in 3D Max on how to model architectural elements such as walls, windows, doors, entire floors,
roofs etc?
Would it be anyone interest in making one?
See, my best guess is that I'm better of trying to learn everything of modeling with Max ( since I only know how to model with VW or Form-Z ) and them work my way around with LS. I know Form-Z is compatible with LS but I've been trying Max and I think it's pretty much fun and better to work with.
Thx





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