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Help! (please!) - Basic? Modelling of Chair


AlanSpaceAge
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Hi Guys,

 

I've been scratching my head for far too long now trying to figure out the best way to model a mesh back-rest for an office chair.

 

My modelling skills are fairly basic - I have attached an image of what I currently have and what I would like to achieve.

 

Ideally I'd want a tight mesh wrapped tight around the entire frame (which i have managed to model), which is seen in my viewpoints image.

 

The real-life chair in question is also attached.

 

Any help whatsoever would be hugely appreciated.

 

Regards,

Alan

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Ok, I have managed to achieve what I wanted with the mesh.

 

I believe I used loft to create the frame seen in my first post. (Lonmg time since this was started).

 

I then made a duplicate of the frame and selected the outer polys, and deleting the inner ones - as Brian suggested.

 

Tedious task of then welding all the inner vertices to produce the mesh.

 

Scaled this up by about 1% so that it fits tightly around the frame. (Not quite as tight as I would have liked, a bit of tweaking would sort this out. You can just see the edge of the mesh spilling over the edge of the frame.)

 

Opacity map applied for mesh look.

 

Images attached.

Thanks again for your suggestions - much appreciated.

 

Alan

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