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Thread: Mocap converter

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    Veteran Member Koper's Avatar
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    Default Mocap converter

    anyone know of a good mocap converter from amc to bvh/bip/csm?

    googole was not my friend today
    www.avjstudio.com

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    Veteran Member Dave Buckley's Avatar
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    Default Re: Mocap converter

    erm not too sure about the converter, but there may be a workaround (all be it a long winded one) and forgive me if i'm wrong i did a mocap project at uni and it was well over a year ago so my memory is a bit groggy, but . . .

    could you not download the Motionbuilder PLE, import the .amc data into there onto a character/actor, then from there i think you can export the character animation as bvh data back into 'character studio' in max.

    now the process i am groggy on is the mapping of the .amc data in motionbuilder, but if i remember rightly, i think you also need an .asf file with it???? I know that one of the files should be the t-pose and the other should contain the animation.

    this may be a little more complicated than i first thought. hmmmmm let me check my notes if i still have them

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    Default Re: Mocap converter

    Hey,

    Autodesk's Motionbuilder reads amc and bvh, can write bvh and can also transfert animations to a biped character from Max.

    Hope this helps

    Cheers,
    Marc

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    Veteran Member Dave Buckley's Avatar
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    Default Re: Mocap converter

    thanks for backing me up marc, i though i was right

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    Veteran Member Koper's Avatar
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    Default Re: Mocap converter

    I found a litlle app called amc2bvh that seemed to work, only probl was that the new bvh file was faulty. so I'll just have to forget about amc files.

    Motion builder is a seperate app to Max right?
    www.avjstudio.com

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    Veteran Member Dave Buckley's Avatar
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    Default Re: Mocap converter

    yes motionbuilder is its own application, but works hand in hand with max.

    its really easy to pick up but you find that alot of the free files on the internet (mocap files) are faulty, or should i say not cleaned. I did a full semester on mocap at uni so if you need to know anything just give me a shout.

    you can download a PLE version from the autodesk website to get you going.

    its really quite a simple process to get animation onto a character using motionbuilder and quite satisfying once you have a little sequence aswel.

    its much better than using bipeds in max (much easier and more intuative)

    there are loads of good websites though for free bvh files if you don't want to use motionbuilder and also max ships with a few bvh source files for you to play with and they are really easy to apply to a biped/character inside of max.

    like i say any more info just give me a shout

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    Veteran Member Dave Buckley's Avatar
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    Default Re: Mocap converter

    this link was a life saver during my mocap project

    http://mocap.cs.cmu.edu/search.php?s...ber=%&motion=%

    one more thing, if you do use motionbuilder, the only annoying bit is renaming all of the bones of the skeleton because, weirdly, it is different from biped, doesn't take long and you only have to do it once then you can save your naming structure.

    the link i have given you there isn't of any use tho really without motionbuilder as there are no bvh files on it so can't be used directly with MAx biped

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    Veteran Member Koper's Avatar
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    Default Re: Mocap converter

    thanx Dave. Yup, i want to use the biped mixer to build up a mix that is realy easy once you get the hang of it.

    unfortunately the mocap.cs site don't have any bvh files (not that i could find) and it was one their amc files that i converted. bummer, some of those files realy looked great
    www.avjstudio.com

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    Veteran Member Dave Buckley's Avatar
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    Default Re: Mocap converter

    there used to be a website called bvhfiles.com which unfortunately seems to have closed down

    i'l try track down some of the other links i used to use

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    Default Re: Mocap converter


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