Well, you could use some stucco textureSimply use a procedural shader (like turbulence) in the diffuse, color and bump channel with a fine variation of the original settings; if that is possible in 3DS-Max.
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Well, you could use some stucco textureSimply use a procedural shader (like turbulence) in the diffuse, color and bump channel with a fine variation of the original settings; if that is possible in 3DS-Max.
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How's it going everyone? I have a simple question...Could someone offer some advice on how to quickly make a texture for walls? The look of simple white walls always makes my walls look blan. I know I could use some stucco texture or something....but I was wondering if there is an easier method of using some of the other materials in max. (simple off-white with noise...or something like that) I'm just looking for something that looks like it has a little variation in it. Simple question...with I'm sure a simple answer. We just got 3d studio max and brazil at work...I'm used to using Lightscape(rip). Thanks!
-Mike
Life is what happens to you while you're busy making other plans - Lennon
I prefer the stucco bitmap in the the bump channel,... then what ever color u want in the diffuse channel. Looks great!
Check out this example:
http://www.drealm.net/ws_4_14.htm
If you look @ the walls you'll notice a very subtle effect,.. it looks much better in the hi-res renderings though.
Got Help?
kirelund@adelphia.net
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