Here are some settings that i use to speed up the raytrace material, and make it look a lot better.
these settings are found in the
Raytracer controls....Global Parameters and Options.
The raytracer has been setup with default settings that work in most scenes without a hitch, but optimizing the settings can make a huge difference if you have an out of the ordinary scene...like one with lots of geometry.
For starters, before i render anything i go to....Raytracer controls...options.....
and set the antialiasing to be off.
the reason for this, is that the tracer antialiases with a lot of extra rays, that take a long time to compute.
but...how do i get rid of the jaggies you ask?
well...instead of antialiasing using the raytracer, i use the supersample button instead(Raytrace basic parameters)
since this uses an image based antialiasing technique, it is much faster for complex scenes.
Since you dont want to test render every scene using supersampling, turn it off globally in your rendering dialog box, and switch it back on when your about to do a final render.
btw...i use supersampling on almost all textures, due to the fact that max is set up for blazing speeds, not image quality.
so it antialiases only the edges of objects.
Have you ever noticed crawling textures in your animations? just hit the supersample button...and its gone.
Now onto the raytrace settings....
For small scenes, the raytracing settings are fine, dont even bother touching them.
But if you have a scene with 1 million polys or more, the raytracer slows down to a crawl.
This is where you should launch the Global Parameters.
And switch to Manual Acceleration.
and set your face limit slightly larger than the poly count of your biggest object in your scene (like trees)
My scene weighing in at 2.4 million polys was rendering at 5.40 mins,
after i set the face limit to 10,000 (my trees were 8,500 polys each)
i got the rendering time down to 3.50 mins
with the big improvement in speed, at the raytrace engine setup stage.
Another thing to keep an eye on, is the raytrace depth, which is on 9 as default.
great for doing a glass statue, with lots of rays shooting in and out of the statue,
but i find your basic architecture scene uses no more than 2-3
If in doubt about what depth will be enough,
next to the raytrace depth is a button that you can set a colour to use at max depth, if you set this colour to be bright red for instance, and render your scene, just look out for any bright red areas where your ray has died and used that colour instead.
and then if u see any, slowly up your raytrace depth untill the red is gone.
Hope this helps a few of you, as the default settings are meant for simple scenes, not complex architecture, such as what we do.
Wolf



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