Jump to content

overexposed areas and artefacts


max.m
 Share

Recommended Posts

hi, i face a view problems in my actual rendering.

1.) i get too bright areas in shaded regions where the windows hit the walls.

i only can get rid of that by using override materials for the walls and the windows with quite dark gi material (rgb 40/40/40).

by using brighter gi materials the overexposed areas return.

but with the dark gi material i of course get very dark shaded areas...what i want to avoid.

 

is there a way to exclude an object(walls) to send gi to another object(windows)?

 

 

2.) the artefacts i solved by rerendering with lower settings - see the image below. can someone declare me why i get rid of the artefacts by lowering the settings?

artefakteforum_01.jpg

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...