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3d max 2010 import Sketchup file


Shane Gee
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you will just have to export to 3ds and import that...

 

That's a problem if you're using the free version, which a real lot of people do, or if people are sending you skp-files. FormZ and Modo DO have Sketchup import ;)

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I think this is a big gap in Autodesks thinking. They need to realise that a lot of Architectual firms use sketchup these days and it would be a big help if we could import the the models I get straight into Max without all the issues associated with 3ds transfer from sketchup.

The other one is 3d PDF format. I'm amazed that that isn't included in Max2010. This is a big presentation tool in the real world. I think it is only going to get bigger. I know they have their own format for this, but in the real world PDF is the known format for the public. Clients don't like having to lean another program just to view your work.

So these important file formats should be included or Max isn't keeping up with the real world. If it doesn't keep up with the presentation Maxdesign will die a slow death I believe.

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  • 2 weeks later...
I cannot see where the new feature is in Max 2010 to import the sketch-up file format? This was mentioned in the pre- features list. Has it been left out?

 

[sorry for the delay in getting my response posted but I had some trouble getting the links placed in this message. If the text below still says 'link' then please wait a few hours for the Web master to update them]

 

My SketchUp users always tell me of the people on this forum not knowing of our SketchUp 3D conversion system, so let me make it more publically known.

 

For the last 15 years we have provided all the defacto and most complete implementations of all key file formats for high-end production 3ds Max users. Well before Google purchased @Last Software I approached the SketchUp developer and we created the first set of independent, fully implemented SketchUp bidirectional converters. They are the most refined and well developed to date:

 

http://www.okino.com/conv/imp_sketchup.htm

http://www.okino.com/conv/exp_sketchup.htm

 

When combined with PolyTrans-for-Max

(http://www.okino.com/conv/pt4max.htm), you will get native SketchUp 3ds Max, including support for texturing, hierarchy/components, materials, etc. The same support for SketchUp to/from Maya, XSI, LW and all other 3D programs and file formats is also equally supported by us - that's our forte.

Edited by Jeff Mottle
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I think this is a big gap in Autodesks thinking. The other one is 3d PDF format. I'm amazed that that isn't included in Max2010.

 

Relating to the comments in my posting above about SketchUp, we have

developed and provided all the defacto conversion software for 3ds

Max since it came to market. We have spent over 5 years implementing

3D PDF for 3ds Max and that is another one of our golden pipelines

in/out of MAX and MAX Design:

 

(if the following text still says [link] then please wait a few hours until the CG Architect Web master updates them)

 

http://www.okino.com/conv/imp_u3d.htm

http://www.okino.com/conv/exp_u3d.htm

http://www.okino.com/conv/pt4max.htm

http://www.okino.com/conv/pt4maya.htm

 

We know almost every 3D file format inside-out, from bit-level up to

all the unspoken politics, and this especially holds true for our

implementations of Adobe's 3D in PDF and Autodesk's competing 3D in the DWF-3D container (http://www.okino.com/conv/imp_dwf.htm,

http://www.okino.com/conv/exp_dwf.htm

).

Edited by Jeff Mottle
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Yes it would be great for Autodesk to have a sketchup import capability and they're working on it, so I'm satisfied. I really don't think that the push for them to have it would be to support the people who use the free sketchup version. If you are using sketchup in a commercial production workflow you should be using a full licensed version, not the free version.

 

Kind of makes me wonder if anyone begging for a 3dsmax sketchup import so they can use the free sketchup has a legal 3dsmax license to go with it.

Edited by BrianKitts
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Kind of makes me wonder if anyone begging for a 3dsmax sketchup import so they can use the free sketchup has a legal 3dsmax license to go with it.

 

This is a rather negitive statement. I for one beg to have a sketchup import and I own 3ds2010 design personally.

The need for a Sketchup import has nothing to do with fee programs. It is to do with being able to import sketchup files clients or other offices supply us and keeping the import simple. Yes we can convert it to 3ds format. But why should we have to when Max is such a front line program.

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  • 5 months later...
  • 1 month later...

SimLab released today a new plugin for 3DS Max which enables importing SketchUp models to 3DS Max.

 

the plugin is free for none commercial use, and it works with 3DS 2009 and 2010 (32 and 64 bit)

 

The plugin can be download from simlab-soft.com

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I have always exported the sketchup model as as a:

 

.3ds file

collada(.dae) file -only on Max 2009

or .obj file

 

from from sketchup. Then I would import it to max.

sometimes the importing would result in triangulation and strange things with faces

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Have you tried the new SKP importer in 3ds Max? We went to a lot of trouble to make that work as well as it conceivably can with SKP. Most problems with import can be traced to bad modeling practices in SU. We're not aware of any problems and we brought a lot of SU users into the process to beat on it before we released it.

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  • 3 weeks later...

I don't know if this is just a problem I am experiencing :

 

- Units in Max 2010 and SketchUp set to centimeters

- Imported .skp in Max, everything looks correct, scale is fine etc...

 

Problems arise when I try to, for example, extrude a polygon in subobj. mode using numerical input. It is reading input units as INCHES instead of centimeters. (I would like to extrude the face by 2 cm, I would have to put 0.78.. in the box)

 

Imported .3ds files don't have this problem.

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I am having a similar problem too.

 

Model imports to correct scale but when I add a uvw modifier the size of the gizmo is way off. Eg. If i want the size to be 100x100 i have to set the the size to 39.37x40.83. Weird??

A reset x-form fixes this but I don't want to have to to this to every object I import!!

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