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| General Discussions For general discussions about rendering, animations, walkthroughs and CGarchitecture |
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#1 (permalink) |
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Senior Member
Join Date: Apr 2009
Location: Gurgaon
Posts: 145
Name: Videep Mishra |
Hello everyone,
Well i was making a solar reflective glass for one of my projects. I could see that there is only reflection that is needed.. But, not able to get the right results. Does any one know how to make a solar reflective glass?? I am working in 3ds max and vray. Thankyou Last edited by videep; July 2nd, 2009 at 12:01 PM. |
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#3 (permalink) |
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Senior Member
Join Date: Apr 2009
Location: Gurgaon
Posts: 145
Name: Videep Mishra |
I could be sounding so stupid without the information. well I am making a building, which is kind of an ofiice building. So i want the glass to be more reflective.
Heres the image. |
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#4 (permalink) |
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Senior Member
Join Date: Apr 2009
Location: Gurgaon
Posts: 145
Name: Videep Mishra |
Or may be like this.....
some thing that is blue/green in colour and is more reflective. as i have only 4gb of ram and cant manage to show the interior... lol And i am using MAX and VRAY... Thankyou. Last edited by videep; July 2nd, 2009 at 11:21 AM. |
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#5 (permalink) |
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Veteran Member
Join Date: Oct 2007
Location: Australia
Posts: 995
Name: James Burrell |
I think the term you might be looking for is tinted glass. You can probably either use the fog setting in your vray material to set it or just play around with your refraction settings.
To have a mininum level of reflection, instead of just ticking fresnel reflections in your vray material, put a falloff map in the reflection map and replace the black slot with a grey which will make the glass always reflect at least something instead of being totally see-thru. The colour of your glass is probably more dependant on what your glass is reflecting (eg. the sky in your scene) |
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#8 (permalink) |
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Senior Member
Join Date: Apr 2009
Location: Gurgaon
Posts: 145
Name: Videep Mishra |
Hmmm........Well not crashing exactly. But what i am wondering is that if i make an exterior and then i put a tinted glass on it and take a closeup shot of the building then i would have to show something in the interior. so it would increase the mesh and the viewport navigation would slow down, but while rendering, it would work perfectly......
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