Welcome to CGarchitect.com Untitled Document
London 2010
Buy V-Ray

Go Back   CGarchitect.com > 3D SOFTWARE > VRay Render

Notices

VRay Render Chaos Group VRay Renderer

Reply
 
LinkBack Thread Tools Display Modes
Sponsored Links

Old July 9th, 2009   #1 (permalink)
Senior Member
 
mervin_lim23's Avatar
 
Join Date: Sep 2008
Location: Manila
Posts: 161

Name: Mervin Lim


Philippines 


Default quazi monte carlo vs irradiance map

Here's a question that always playing in my mind. which of the two options is better to use in the first bounce? i always use irradiance map in my first bounce coz its faster as far as rendering process is concerned. but one time i used QMC as my first bounce but the rendering time took me a century but achieved almost the same quality image output as IR. i which case what would be better?
mervin_lim23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2009   #2 (permalink)
Super Moderator
 
STRAT's Avatar
 
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 37
Posts: 6,881

Name: Stephen Leworthy


Wales 


Default Re: quazi monte carlo vs irradiance map

generally, BF is better by it's very nature, but it does take considerably longer to render in most instances
__________________
http://www.buzzbox.eu/
STRAT is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2009   #3 (permalink)
Senior Member
 
mervin_lim23's Avatar
 
Join Date: Sep 2008
Location: Manila
Posts: 161

Name: Mervin Lim


Philippines 


Default Re: quazi monte carlo vs irradiance map

thanks stephen for that fast response. but what do you mean by BF? is that BRUTE FORCE? another question are they the same?(BF & QMC) sorry for that sissy question coz im using MAX 9. i encountered BF the time i installed max 2009.

Here another throw-in question. i always set my IR in high mode in almost anythingwhether its a simple or a complex scene. in evaluating a scene, when and how to determine what amount of IR value necessary to put in a scene for me to save rendering time?
mervin_lim23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2009   #4 (permalink)
Super Moderator
 
STRAT's Avatar
 
Join Date: Dec 2001
Location: Cardiff, Wales, UK.
Age: 37
Posts: 6,881

Name: Stephen Leworthy


Wales 


Default Re: quazi monte carlo vs irradiance map

yes brute force is qmc.

as for your other question, that can only be answered by experience. just clicking on HIGH when you render is not very good. doing this you dont optimise your scene for correct rendering with fastest times and quality, and you dont learn anything. i NEVER click on the high medium or low settings as they're never good enough for my needs. i always tweek those defaults. always.

your best way to answer the question is for you to learn yourself. start test rendering and pressing buttons. try things out. experiment. thats the only real way to learn and get the best from your system. thats how the pros learn
__________________
http://www.buzzbox.eu/
STRAT is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 9th, 2009   #5 (permalink)
Moderator
 
Rick Eloy's Avatar
 
Join Date: Apr 2002
Location: São Paulo, Brasil
Age: 32
Posts: 2,588

Name: Ricardo Eloy


Brazil  Send a message via Skype™ to Rick Eloy


Default Re: quazi monte carlo vs irradiance map

Second that. Besides, every scene is different and unique, with its own geometry, size, materials, etc. There is no standard settings (although Vlado has posted years ago some setup called Universal Settings, which is basically a very precise/time consuming setup that is meant to work with everything. Not very practical, though.)
__________________
Rick Eloy
reb digital - Really, I'm doing it for the kids...
Rick Eloy is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 10th, 2009   #6 (permalink)
Veteran Member
 
Brian Bradley's Avatar
 
Join Date: Sep 2005
Location: Greater Manchester
Age: 44
Posts: 507

Name: Brian Bradley


United Kingdom 


Default Re: quazi monte carlo vs irradiance map

Hi Mervin,

To be honest there is no such thing as 'better' in an all round
sense, only 'better' for the particular project you are working
on! It is one of VRay's great strengths that it provides a
number of GI methods each of which have strengths and
weaknesses depending on the type of scene/setup that you
are working with.
As has already been said though, just choosing a preset and
going with it is not really the most optimal solution. With some
learning of the controls you can slash render times whilst keeping
image quality either equal to, or even higher than a simple preset
choice.

Regards
Bri
__________________
3Ds Max - Mental Ray - VRay - Brazil Training Modules
www.mentalboutmax.co.uk
The MBM Blog
www.mentalboutmax.blogspot.com
Vray Learning Resource
www.vrayelite.com
Brian Bradley is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 11th, 2009   #7 (permalink)
Senior Member
 
mervin_lim23's Avatar
 
Join Date: Sep 2008
Location: Manila
Posts: 161

Name: Mervin Lim


Philippines 


Default Re: quazi monte carlo vs irradiance map

Quote:
Originally Posted by STRAT View Post
yes brute force is qmc.

as for your other question, that can only be answered by experience. just clicking on HIGH when you render is not very good. doing this you dont optimise your scene for correct rendering with fastest times and quality, and you dont learn anything. i NEVER click on the high medium or low settings as they're never good enough for my needs. i always tweek those defaults. always.

your best way to answer the question is for you to learn yourself. start test rendering and pressing buttons. try things out. experiment. thats the only real way to learn and get the best from your system. thats how the pros learn
thanks strat for that wonderful tip. dont worry i well try to tweek on those settings. i never tried tweeking them and this is the best time to learn
mervin_lim23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 11th, 2009   #8 (permalink)
Senior Member
 
mervin_lim23's Avatar
 
Join Date: Sep 2008
Location: Manila
Posts: 161

Name: Mervin Lim


Philippines 


Default Re: quazi monte carlo vs irradiance map

Quote:
Originally Posted by Brian Bradley View Post
Hi Mervin,

To be honest there is no such thing as 'better' in an all round
sense, only 'better' for the particular project you are working
on! It is one of VRay's great strengths that it provides a
number of GI methods each of which have strengths and
weaknesses depending on the type of scene/setup that you
are working with.
As has already been said though, just choosing a preset and
going with it is not really the most optimal solution. With some
learning of the controls you can slash render times whilst keeping
image quality either equal to, or even higher than a simple preset
choice.

Regards
Bri
thanks mr brian for that tip. dont you worry i will lear how to tweek those settings
mervin_lim23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old July 11th, 2009   #9 (permalink)
Senior Member
 
mervin_lim23's Avatar
 
Join Date: Sep 2008
Location: Manila
Posts: 161

Name: Mervin Lim


Philippines 


Default Re: quazi monte carlo vs irradiance map

Quote:
Originally Posted by Rick Eloy View Post
Second that. Besides, every scene is different and unique, with its own geometry, size, materials, etc. There is no standard settings (although Vlado has posted years ago some setup called Universal Settings, which is basically a very precise/time consuming setup that is meant to work with everything. Not very practical, though.)
thanks rick for droppin in my thread. thanks
mervin_lim23 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Irradiance Particle Testing Crazy Homeless Guy Mental Ray 25 1 Day Ago 11:11 PM
irradiance map saving... Mr Max VRay Render 0 April 8th, 2009 01:49 AM
incremental add to current map irradiance map settings Boing General Discussions 9 July 25th, 2007 11:32 AM
Vrl Map Vs Vr Map nivvu VRay Render 3 July 6th, 2007 08:10 AM
irradiance map.. shikodesign2000 VRay Render 1 December 16th, 2006 09:31 AM


All times are GMT -7. The time now is 10:10 AM.





Powered by vBulletin® Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO 3.2.0
© Copyright 2001 – 2010 CGarchitect Digital Media Corp. All Rights Reserved.