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Thread: REMOVE/PURGE missing bitmaps not used in scene

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    Member 3dwannab's Avatar
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    Default REMOVE/PURGE missing bitmaps not used in scene

    How do you like in autoCAD purge the model of any unwanted bitmaps etc. every time I open the file it warms me there missing, and as attached there shown in the asset tracker.

    I've created a material for the http://www.vray-materials.de/ website and want it to be as clean as possible since i'll be zipping it and putting it on the website.

    So the missing files I want removed all-together
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    Moderator Crazy Homeless Guy's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    If they are assigned to a piece of geometry, then you need to replace the material, or locate the bitmap. If they are not attached to a piece of geometry, then I can think of 2 possible solutions off hand... 1) Clean your material editor. The missing maps may be occupying a spot in the material editor, therefore still showing up in asset trracking. 2) Delete Scene States. The missing maps may be assigned to a material when called by a saved Scene State. If so, deleting those should fix the problem.

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    Member 3dwannab's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Reset the material editor, there is no scence states, and before this i give all materials the same generic material!!!

    What to do.. No simple Purge function then.

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    Veteran Member amer abidi's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Simplest way i can think of is to apply your new material to a teapot, save, reset, and merge your teapot into a new max file.

    That should get rid of any unused and hard to locate maps.
    "Well I figure it has to be bigger than smaller. Whats the point of designing a concept the size of a hot dog stand?"
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    Member 3dwannab's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    O my god, that's a lot of work for such a simple task, I'm sure if your working for a game engine it would be unwise to have any bitmaps lurking in the scene.

    3ds max people SORT IT OUT

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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Did you try selecting your object, and save selected as a new scene?

    Before blaming Autodesk on this, I would analyze your work flow carefully, I don't feel most people are having this problem. If you want, archive your file, and email it to me, and I will look at it.

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    Member 3dwannab's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    what im saying is there's no purge function. Course i'll blame them for that.

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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Quote Originally Posted by 3dwannab View Post
    what im saying is there's no purge function. Course i'll blame them for that.
    There kind of is a purge function, accessed through the listener, where you type "(gc)" (if I remember correctly -I don't need this myself) and it flushes unused bitmaps, etc, but only if you've already done what the previous posters have suggested. I assign a hotkey (ctrl-m) to reset the mat editor slots to make sure I don't have any lurking in the far corners. Your issue sounds a bit unusual, as Max doesn't keep al ot of crap that Autocad does, like block refs, etc.

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    Member 3dwannab's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Quote Originally Posted by DavidR View Post
    There kind of is a purge function, accessed through the listener, where you type "(gc)" (if I remember correctly -I don't need this myself) and it flushes unused bitmaps, etc, but only if you've already done what the previous posters have suggested. I assign a hotkey (ctrl-m) to reset the mat editor slots to make sure I don't have any lurking in the far corners. Your issue sounds a bit unusual, as Max doesn't keep al ot of crap that Autocad does, like block refs, etc.
    gc() yeah tried that, cleared the mat editor, give then materials a generic material but no avail. Its a hassle to say the least saving selected etc. to cure a what I thought was a minor issue!!

    Thanks very much, its a BIG jump from AutoCAD to max but i'm getting there, I just have to get it outta my THICK head im using a different software.

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    Veteran Member BrianKitts's Avatar
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    Default Re: REMOVE/PURGE missing bitmaps not used in scene

    Quote Originally Posted by 3dwannab View Post
    what im saying is there's no purge function. Course i'll blame them for that.
    There's no purge function because max automatically dumps maps that are no longer applied in your scene. If you have missing map errors in your scene it is because you have applied it to some random place in your scene. This isn't a fault on Autodesk's part, a purge function would do you no good here because max thinks it needs the maps.

    Also check the environment and background slots, and textures applied to lights..... maps can be other places than just materials.

    Try opening the material editor, sort by scene and turn off "root only" then look down through the list of all the maps and look for these "missing" maps to see what they are assigned to, then you'll be able to remove them from your scene.
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    Last edited by BrianKitts; July 11th, 2009 at 09:24 AM.

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