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Old July 10th, 2009   #1 (permalink)
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Default REMOVE/PURGE missing bitmaps not used in scene

How do you like in autoCAD purge the model of any unwanted bitmaps etc. every time I open the file it warms me there missing, and as attached there shown in the asset tracker.

I've created a material for the http://www.vray-materials.de/ website and want it to be as clean as possible since i'll be zipping it and putting it on the website.

So the missing files I want removed all-together
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Old July 10th, 2009   #2 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

If they are assigned to a piece of geometry, then you need to replace the material, or locate the bitmap. If they are not attached to a piece of geometry, then I can think of 2 possible solutions off hand... 1) Clean your material editor. The missing maps may be occupying a spot in the material editor, therefore still showing up in asset trracking. 2) Delete Scene States. The missing maps may be assigned to a material when called by a saved Scene State. If so, deleting those should fix the problem.
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Old July 10th, 2009   #3 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

Reset the material editor, there is no scence states, and before this i give all materials the same generic material!!!

What to do.. No simple Purge function then.
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Old July 10th, 2009   #4 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

Simplest way i can think of is to apply your new material to a teapot, save, reset, and merge your teapot into a new max file.

That should get rid of any unused and hard to locate maps.
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Old July 10th, 2009   #5 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

O my god, that's a lot of work for such a simple task, I'm sure if your working for a game engine it would be unwise to have any bitmaps lurking in the scene.

3ds max people SORT IT OUT
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Old July 10th, 2009   #6 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

Did you try selecting your object, and save selected as a new scene?

Before blaming Autodesk on this, I would analyze your work flow carefully, I don't feel most people are having this problem. If you want, archive your file, and email it to me, and I will look at it.
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Old July 10th, 2009   #7 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

what im saying is there's no purge function. Course i'll blame them for that.
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Old July 10th, 2009   #8 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

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Originally Posted by 3dwannab View Post
what im saying is there's no purge function. Course i'll blame them for that.
There kind of is a purge function, accessed through the listener, where you type "(gc)" (if I remember correctly -I don't need this myself) and it flushes unused bitmaps, etc, but only if you've already done what the previous posters have suggested. I assign a hotkey (ctrl-m) to reset the mat editor slots to make sure I don't have any lurking in the far corners. Your issue sounds a bit unusual, as Max doesn't keep al ot of crap that Autocad does, like block refs, etc.
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Old July 10th, 2009   #9 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

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Originally Posted by DavidR View Post
There kind of is a purge function, accessed through the listener, where you type "(gc)" (if I remember correctly -I don't need this myself) and it flushes unused bitmaps, etc, but only if you've already done what the previous posters have suggested. I assign a hotkey (ctrl-m) to reset the mat editor slots to make sure I don't have any lurking in the far corners. Your issue sounds a bit unusual, as Max doesn't keep al ot of crap that Autocad does, like block refs, etc.
gc() yeah tried that, cleared the mat editor, give then materials a generic material but no avail. Its a hassle to say the least saving selected etc. to cure a what I thought was a minor issue!!

Thanks very much, its a BIG jump from AutoCAD to max but i'm getting there, I just have to get it outta my THICK head im using a different software.
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Old July 11th, 2009   #10 (permalink)
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Default Re: REMOVE/PURGE missing bitmaps not used in scene

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Originally Posted by 3dwannab View Post
what im saying is there's no purge function. Course i'll blame them for that.
There's no purge function because max automatically dumps maps that are no longer applied in your scene. If you have missing map errors in your scene it is because you have applied it to some random place in your scene. This isn't a fault on Autodesk's part, a purge function would do you no good here because max thinks it needs the maps.

Also check the environment and background slots, and textures applied to lights..... maps can be other places than just materials.

Try opening the material editor, sort by scene and turn off "root only" then look down through the list of all the maps and look for these "missing" maps to see what they are assigned to, then you'll be able to remove them from your scene.
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