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self-ilum in MAYA, or similar


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I will likely be working in a team environment on a big animation project, and it looks like the work will largely be done in Maya, which I don't own or know. It also looks like the team will get licences donated by Alias, so I will either get a temporary copy to use or just use it on team workstations.

 

I want to know about a texture treatment. In Lightscape you can set a poly/texture to 'display raw texture' which means that the texture map will not be effected by lighting or shading in any way. In fact, it doesn't need lighting. It displays exactly as it appears in Photoshop, even when raytraced (usually that hyper-saturates maps in LS) regardless of scene illumination levels or viewing angle etc.

 

How would I do that in Maya?

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  • 4 weeks later...

easy,

 

Normaly you assign a image/texture to the colornode of a material. If you want to do what you are asking for, just map it to the Ambient Color node instead.

 

Its these steps and then you are done:

 

1. Create a new material

2. Open its attribute editor (Ctrl+A)

3. Click on the checker at the side of "Ambient Color"

4. Choose "file" if you are going to map a image for example.

5. Then select your image.

 

good luck!

 

[ November 09, 2002, 04:46 AM: Message edited by: Minguez ]

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