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First Post - Utility Yard


AaronSTL
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my quick fixes to making a scene more dynamic -

 

put the camera at about a 45 degree angle to your rectangular shapes

 

put the sun lower on the horizon such that the angle of reflection will shine off those angled planes into your camera (this sets up some specularity to show off the bump/displacement maps in your textures)

 

have your enviornment light and direct light almost opposite color values - orange and blue, yellow and purple

 

put some kind of border (like a wall) all the way around your scene to block off the horizontal light coming from the environment, and boost the reflections. that way your horizontal planes will reflect more of the sky but the vertical ones wont

 

watch chris nichols exterior scene tutorials

 

use hdri lighting and enviornment if you can

 

increase diffuse reflections

...

 

hey im from chesterfield

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