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Thread: Kerbs / Pavements / Roads

  1. #1
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    Paul Doh
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    Default Kerbs / Pavements / Roads

    Hi;
    This is something I always struggle to model and texture well in my scenes and I thought I would ask how some of you guys create this part of a scene. I usually use sweeps for my kerbs and then extrudes for my paths and a combination of sweeps, lofts and extrudes for my roads.

    A kerb generator for c4d would be great. I have tried using spline spread for this but i cant get it working right when then kerbs have to go around a corner etc.

    Any advice would be great.
    Thanks
    Z

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    Super Moderator STRAT's Avatar
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    Stephen Leworthy
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    Default Re: Kerbs / Pavements / Roads

    Hi Paul

    We usually do the same - generate splines from edges of pavements, then sweep a kerb shape along it to generate the kerb itself. This sweep is naturally UV mapped. It's sometimes a fiddly process, but effective non the less. (works good for double yellow lines too)

    Here's a quick snippet from one of our own libraries - (sorry, not at liberty to share the mesh/texture files )


  3. #3
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    Default Re: Kerbs / Pavements / Roads

    Thanks Srat
    The tarmac looks nice... is it ambient lights road package?

  4. #4
    Super Moderator STRAT's Avatar
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    Default Re: Kerbs / Pavements / Roads

    nope. no commercial stuff in there.

  5. #5
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    Matthew Urquhart
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    Default Re: Kerbs / Pavements / Roads

    Strat I am currently modelling a site plan and need help with the Kerbs. How do you get the joints with your kerbing? Is it modelled or textured?
    Thanks in advance

  6. #6
    Super Moderator STRAT's Avatar
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    Default Re: Kerbs / Pavements / Roads

    It's just uv mapped

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