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interior with pool


whaling
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I'm out of ideas on this one so I'm asking for crits because I want to improve it somehow. I think there's some issue with the composition? the (lack of) focal point? the colours ? the walls ? the lighting ? I've been looking at it for so many hours (days and weeks), my brain's gone numb.

 

It's rendered in vray and heavily photoshopped.

 

Any suggestions welcome.

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It never ocurred to me that I could just move the chairs to one side :)

 

This is what I adjusted in photoshop:

Added levels and shadow/highlight adjustments

Added an ao pass to increase the shadows slightly

Desaturated everything a little

Tweaked the colour of the ceiling and the mauve glass and the water

Added an extra water reflection pass

Added glow to the spotlights and the membrane

Darkened the ceiling membrane

Added a slight vignette

Added fake caustics to the water, and a colour filter

 

 

What do you think I can work on for the materials?

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i think you need to start again with teh lighting on a grey model.

 

whats the brightest light in the scene? prob the skylight? whats that massive white patch in the middle? start from the biggest light source - get that sorted then add in fill / detail lights in order of importance, i normally turn off all other lights when adding new ones.

 

is that frosted backlit glass? tone it down alot and add more of a green to the glass, also pretty much all the textures tile too much

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phew it looks like I've got my work cut out...

that big white thing is supposed to be a big milky white plexiglass sheet with lots of flourescent lighting behind it - definately the main light source...

 

I added a big uplight pointing towards the ceiling to avoid getting GI blotches on the ceiling but I can see now that was a bad move.

 

I'll revisit the lighting again, and avoid the tiling texture on the floor. I thought the stone columns were ok, or do they look tiled as well?

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